
With a recent surge of interest from the Call of Duty 4 community in new competitive maps, we have decided to host a mapping contest. Starting today, we are inviting all Call of Duty map makers to show us their skills in designing the future competitive maps for Call of Duty 4. In order to produce the best possible maps, the map makers will also need all the feedback they can get from our beloved community. That is why we came up with the following process for official entries:
TimelineDecember 1st 2009Start of the Mapping contest: Contestants are encouraged to create a TEK9 forum thread which includes details of their map, screenshots, downloads and a possibility for the community to give feedback on the progress.
Thread title: [Mapping] MyMapName
February 15th 2010TEK9 Dedicated Mapping Contest Page is put live and contestants can upload the final versions of their map (no editing allowed after this). The community can start rating the maps and download the final versions.
March 1st 2010The voting is stopped and the winners are announced.
Prizes
1 x Sennheiser PC350 Pro-Gaming Headset
1 x Sennheiser HD515 Pro-Gaming Headset
1 x Sennheiser PC166 Pro-Gaming Headset
1 x Sennheiser PC156 Pro-Gaming Headset
For those of you who have already made a map and are wondering if you can still enter it the answer is yes! The whole idea behind the mapping contest is to try and find extra maps suitable for competitive play and if there are already such maps out there they are obviously allowed to enter as well. Only the creator of the map can enter his map and we also strongly recommend you give it a good revamp before considering it final. Make sure bugs are fixed and that you are completely satisfied with what you made.
We will also be working on further initiatives to help the competitive Call of Duty 4 community over the coming weeks, including competitions and tournaments, so stay tuned to TEK9!



most of the maps posted above are to dark.. the aiport might work tho.
The stock Russian maps blow generally because they also have a shit ton of unneeded stuff which differs wildly on different graphics settings (grass, anyone?)
Competitive players will have their own filmtweak settings generally, so a map being 'too dark' out of the box isn't really a problem even if the mapper likes it that way. Provided it's not a night-time map, obviously.
edited 2009-11-30 22:57:52
edited 2009-12-01 02:39:05
edited 2009-12-01 09:05:23
Thats just make it a contest and not a problem to solve.
We need new maps in cod4 and then people should make the best maps for the game! not for winning a prize...
edited 2009-12-01 15:30:03
do you understand the concept of prizes??
D:
edited 2009-12-01 16:40:10
edited 2009-12-01 17:08:15
and not everyone who play cs have played it since release.
edited 2009-12-02 10:22:03
why would we want to fix something which is working perfectly fine?
could only be playable at CoD2.
My maps
www.fpsbanana.com/members/maps/452568
Good luck! If it helps, Strike is possibly the most balanced maps of the 5 played maps at the moment (Strike, Crash, Backlot, District, Crossfire)
Also, it may help to watch a lot of frag movies on tek-9 and see which parts of the maps competitive players find interesting, and why it is that way. (Cover? Range? LOS? Vertical difference? etc etc) The highest levels of competition are quite different from normal S&D.
Again, can't wait to see your map(s) for the contest. :)
edited 2009-12-04 19:56:23
i hope you can make just as nice maps but then for competitive cod