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TEK9 Mapping Contest for COD4

Posted by Steven dfb Leunens on 2009-11-30 13:21:40

With a recent surge of interest from the Call of Duty 4 community in new competitive maps, we have decided to host a mapping contest. Starting today, we are inviting all Call of Duty map makers to show us their skills in designing the future competitive maps for Call of Duty 4. In order to produce the best possible maps, the map makers will also need all the feedback they can get from our beloved community. That is why we came up with the following process for official entries:

Timeline

December 1st 2009
Start of the Mapping contest: Contestants are encouraged to create a TEK9 forum thread which includes details of their map, screenshots, downloads and a possibility for the community to give feedback on the progress.
Thread title: [Mapping] MyMapName

February 15th 2010
TEK9 Dedicated Mapping Contest Page is put live and contestants can upload the final versions of their map (no editing allowed after this). The community can start rating the maps and download the final versions.

March 1st 2010
The voting is stopped and the winners are announced.

Prizes
1 x Sennheiser PC350 Pro-Gaming Headset
1 x Sennheiser HD515 Pro-Gaming Headset
1 x Sennheiser PC166 Pro-Gaming Headset
1 x Sennheiser PC156 Pro-Gaming Headset

For those of you who have already made a map and are wondering if you can still enter it the answer is yes! The whole idea behind the mapping contest is to try and find extra maps suitable for competitive play and if there are already such maps out there they are obviously allowed to enter as well. Only the creator of the map can enter his map and we also strongly recommend you give it a good revamp before considering it final. Make sure bugs are fixed and that you are completely satisfied with what you made.

We will also be working on further initiatives to help the competitive Call of Duty 4 community over the coming weeks, including competitions and tournaments, so stay tuned to TEK9!






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154 comments

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29 months ago
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Are there any prizes??

Awesome idea lets hope we can get 2 playable maps out of it!!
29 months ago
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We are working hard on good prizes but didn't want to put anything in there as we haven't fully secured anything yet. I'm expecting prizes to be announced shortly though ;-)
29 months ago
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good initiative gj
29 months ago
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NICE, finally

MAke a subforum for it PLEASE!!!!!!!!!!!!!!!!!!!!!!!!!!!!
29 months ago
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Asked Daniel, should be up tonight/tomorrow

For now, do everything you want in the general COD4 forums and we'll move the topics over when the subforum is finished :)

edited 2009-11-30 13:32:54
29 months ago
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come on xf u noob
29 months ago
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dont use it anymore, steam only / MSN
29 months ago
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css wannabe
29 months ago
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nice steven
29 months ago
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Sick idea :D gl to participants and lets hope for some good maps.
29 months ago
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nice
29 months ago
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ahh nice :D
29 months ago
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How many can you add? Is it limited 1 map per person or more?
29 months ago
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You can add more maps per person obviously but the question remains if you will have enough time to make all those maps you enter equally good. Might be better to focus your attention to the creation of one or two great maps :)
29 months ago
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I got 1 map finished other one working on ;) nuke & smalltown
29 months ago
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invine, can you bring some cs maps? like de_dust2 etc. inferno does already exist for cod4
29 months ago
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dust and dust2 exist and are up o n MPUK clanforge.
29 months ago
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how long will it take for people to realise that cs maps dont work on cod4, fml
29 months ago
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very good idea........

Maybe some open tek9 drafts can take place aswell

EDIT = Maybe if you post this (or get a news annocement) on sites where map making is popular (not a map maker so i cannot name any)

some people may not know the competive scene of COD4 but they know how to make maps!!!

edited 2009-11-30 13:46:23
29 months ago
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Did you even read the post? Winners are announced first of feb after some cups etc.
29 months ago
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Gosh someone maps ONE good map and they got a ego the size of africa

yes i read the post and i am currently editting it due to typo!!!
29 months ago
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It is a very... very short timeline for someone who will start a map from scratch. Are you sure about the timeline on this one? I suggest moving the Upload date back 1 month. This due to all the compiling and testing that needs to be done. Let alone all the decal texture work.

A decent map takes about 3 months to complete, unless you get paid per hour to work on the project.


I am very happy to see that TEK9 take this seriously. Perhaps you can add something different as a prize. Like it WILL be used at the next OOF/AEF LAN event. That way both parties (creator and public) will see the importance in this.
29 months ago
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Agreed!
29 months ago
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great idea for a prize.
29 months ago
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+1 this. If serious maps want to be implemented then they need development time, and a serious prize like that would just be ":O". :)

Hope to see you enter, Bo <3
29 months ago
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I always wanted that as a prize as I thought it would be the best prize for the contest. Spoken to steven many times about it. :)
29 months ago
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Keeping this into consideration I've moved the deadline back a month :)
This is the feedback we need!
29 months ago
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if they would pay you per hour you would make more money if you worked slower. :')

edited 2009-11-30 23:14:49
29 months ago
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I made 2 good maps, but that's not the point.

But try getting this on modsonline.com, modbase.be, fpsbanana and more similiar sites.


And for the organiser, you should make a list on what maps should be judged.

Example:
- play ability (gameplay, tactics balance)
- fps
- looks (graphics)
- feeling (does it feel like a propper cod4 map?)


edited 2009-11-30 13:55:41
29 months ago
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Maps will just have to be voted, it isn't about creating a piece of art it's about making a good competitive cod4 map.
29 months ago
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Judging it on the categories he just said would make it good for competitive play

edited 2009-11-30 19:34:00
29 months ago
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Quite a short time to make a map if im honest especially over the christmas period where people are very busy, well i am anyway. Travelling up and down the country to see family etc...

Great idea though just my thoughts :)
29 months ago
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Travelling up and down the country taking part in battles*
29 months ago
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Really good idea, i think the top 2 maps should get prizes and used in official gameplay :D
29 months ago
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That's the plan!
29 months ago
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my dedi server + redirect is available for map testing

be aware that promod204 does not allow iwd files going along with the ff files. The server runs but its full of on screen warning messages.
29 months ago
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Would be a smashing idea for tek9 to host a cup just after this contest with the newly made maps, prizes or not it would be a great idea.
29 months ago
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OH and you think we aren't planning this already? :D
29 months ago
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tbf it will probably be like xfactor.... if the map is good (even if it doesn't win) it will get used :D
29 months ago
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Prices for top 2 might be fair. But it might not be.. because some have there map finished allready and they look awesome, they play well got everything it needs to be a propper map. While others might not have got so much time to make a great map.
29 months ago
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give us some awesome maps, gl
29 months ago
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sweeeeeeeeet
29 months ago
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Great initiative!
29 months ago
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jimmy-ion redirect doesn't work, it stops after like 500 kb and returns to the menu
29 months ago
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you need to wait till it finishes
29 months ago
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MOst likely the top two of the contest will be added to the standard map pool of esl.blx.
29 months ago
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sweeeeeeeet
29 months ago
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duuuuude
29 months ago
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sweeeeeeeet
29 months ago
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Sorry for the delay in getting this up. Was decided a while ago but had to be bounced of certain people :)

more news to come so stay tuned :)
29 months ago
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sounds great! hope to see some amazing maps :)
29 months ago
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sick idea :D
29 months ago
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great project ...
29 months ago
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A proper competitive map should keep these things in mind from the design stages. This will help cut out -some- of the feedback cycle. I guarantee it. And in some cases a layout may not be salvageable or feel too 'un-CoD4like' in terms of gameplay or even visuals.

Gameflow (General)
1) Very obviously, map should have a good mix of CQB and scope-range encounter zones.
2) None of the maps in any game nowadays are flat. Even bumps along a street provide cover/elevation to make LOS interesting.
3) Map should have adequate numbers of 'glitch' spots. You'd be surprised how many in the stock maps are intentional (Mantles, etc) barring the really obscure 250fps strafe jumps.

Gameflow (S&D-specific)
1) Bombsites SHOULD be reachable by Defense first, except for special cases that have been thought out properly.
2) Early scope picks vs Attackers SHOULD be possible while they are rushing to a bombsite. Two exceptions are the A-site in Crossfire and A-site in Backlot which are 'hard' to plant at for their own various reasons. This will promote good smoke usage.
3) The rotation time between sites should be appropriate, not too long and not too short.

Visuals/feel (Most not related to Promod which turns them off*, but really should be looked at to create a polished final product)
1) Proper 'horizon work' (i.e. geometry outside playable area)
2) Portals (important for competitive maps - FPS) and *proper Reflection Probes
3) *Proper decal and detail work
4) *Fog(gsc)/sunlight(worldspawn) settings
5) *Misc FX - blowing dust/paper/smoke/etc
6) Proper translucent minimap
7) *Proper ambient sounds

I think the timeline is 'okay' in the sense that if we want to test out a map in terms of competitiveness, a lot of graphic work isn't completely necessary. There are very very few custom maps which have everything the stock maps do (Lets face it, we're all learning, just at various stages) so I really think that this contest really should be judged on S&D gameflow. Obviously proper portalling would still be necessary here to get a stable 250fps.

The winners can always be revisited to give it a 'polish pass' where the community rips the map apart in terms of visuals/detail/trivial things and then tek-9 rereleases it as the final product to be used in future.

edit: I realize that the timeline states that the 'final' versions of maps would be done by Feb1 but I really think that these should be 'final competition entry' versions rather than final final, as there are a lot of things that may need to be done to 'standardize' the maps which would otherwise be perfect to distribute together as a map pack., i.e. for example translucent minimaps. Or let's say a map gets top votes but has several FPS issues that could be fixed by another portalling pass. Or simply just adding in all the misc fx/fog/details/etc to make the map moviemaking-friendly (Let's face it, that IS part of our culture)

Also I'm going to reiterate my idea that a standardized custom grafitti decal to be put somewhere prominent on each of the new officialized competition maps would be awesome and add a sense of unity/uniformity to what we're doing.

edited 2009-11-30 16:42:54
29 months ago
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I hope youre actually going to make a map for the competition, you seem to know what youre talking about. Would be good to see if you can transform your knowledge into a playable competitive map.
29 months ago
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I wish I could, but this is a transitional period in my life - I'm moving across 13 hours worth of timezone in a month for studies. :/

I quit competitive CoD4 during the PAM4 period (lol) but have been keeping tabs on stuff and been involved in organization of most of the major local Promod tourneys while also pseudo-managing one of the best Asian Promod teams. I've watched hundreds of demos (both local and NA/EU) and broken down every spot (that I know of, of course :P) in the 6 (5 now) competitive maps as much as I can to find out what makes the maps tick. So I really, really wish I could participate, but time just doesn't allow for it atm. :(

All I can do is offer my opinions (and hope I don't look like a smartass) to others who do have the time to undertake such projects. I really want to see CoD4 (or the CoD series in general assuming IW wakes up dear god) last as long as, or maybe perhaps even outlast CS1.6/CS:S
29 months ago
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another great post
29 months ago
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Nice job dfb sellout
29 months ago
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Shut up!
29 months ago
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Really good idea :)
29 months ago
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nice idea, agree with falk on his last point
29 months ago
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also we need know if its allowed to make remakes of maps from diffrent games
29 months ago
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I don't see why not - in the end if the layout doesn't suit CoD4 gameplay (which is actually usually the case especially for CS maps :/) the votes will just reflect that anyway.
29 months ago
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finally =) anyway imo you should move last date for 2 weeks atleast and gl to everyone who is going to participate-
29 months ago
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great idea, hope you can get some good maps out of it.
www.crossfire.nu/?x=news&mode=item&id=1066
ran something rather similar and we got one of the best maps made and thats still played competitively. should get some nice show match games on them when they are close to finished.

all the best of luck to the mappers.
29 months ago
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very nice tbh, not that i know how to map but i really hope this will bring to cod4 exactly what it needs. GWAN! =P
29 months ago
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Interesting idea and I'm gonna enter for sure :) Is it ok to enter the contest with just a design but not an actual map?
29 months ago
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You need to make it aswell.. that's the whole point.
29 months ago
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edit: clicked the wrong reply link fml

edited 2009-11-30 18:48:57
29 months ago
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Designs are wildly different from actual geometry people can run around in. How are teams going to give feedback on a design? :/
29 months ago
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Well I got the opinion that a good map comes from a good design and not by jumping into a mapmakerprogram moving some stuff around until your happy. Its like building a house. You need a blueprint otherwise you will end up with time-consuming troubleshooting. Its not hard to judge a map-design if its got a well executed explanation like with any blueprint or drawings.



29 months ago
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Okay I had a change of heart and here is my competition entry. As you can see it is an oilrig with the rush routes on the outside of the map being near-immune to nade (because nades would just go into the ocean ahahahahaha) anyways you can paypal the prize money to me.

img690.imageshack.us/img690/1346/mpoilrig.png

p.s. the bottom floors for the 2-story buildings aren't shown in the diagram but they're really awesome

edit: my point here is it's really, really hard to see how a map will work just from a diagram. You can't tell which points are elevated, how all the minor LOS details would look like, where early picks can be denied by good smokes, how fast rotation will be, problematic chokepoints, etc.

Blueprints may have been able to accurately describe old Counter-Strike maps which really aren't much more than rooms interconnected by corridors rather than one open space divided up by buildings/walls/obstacles. The attention to detail really really really can't be caught on just a 2d image.

edited 2009-11-30 18:09:50
29 months ago
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lol u actually made that shit just to try prove me wrong? xD Im gonna take a serious look at it just for fun but seriously most of the things u trying to point out here is bs. Of course you can do all the things above (exept time for rotations maybe if theres no object like a car or a bombiste which can be used as measurement)

www.tek-9.org/forum/Call_of_Duty_4-13/mp_Fence_the_new_competitive_map-8670.html

This is a design I posted here a while ago and I know people who have no problem at all to see how different scenarios could turn out. Feel free to take a look at it.
29 months ago
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(God I hate reply trees in the forum system :/)

I'm not trying to prove you wrong. I'm highlighting my opinion on why I think working on a design outside of the game to present to people is a waste of effort when you really could have put the same amount of time into more or less building an actual map file (Just use one texture for floors and one for walls). The key point here is I'm not saying it's a waste of effort. I'm saying it's a waste of effort in comparison.

It doesn't matter if it looks like shit, because you can actually get rush timings, LOS details, feasibility of boosts/glitch/early pick spot timing etc all in a much more practical fashion assuming you can get teams who don't mind running around in a concrete sandbox to help you out.

I'm sorry if you're getting offended by my opinion... I don't know what else to say.

edit: Also if it helps any, I completely agree with many of your opinions in the mp_fence description regarding overall gameflow of the current maps. In my opinion these new custom maps have the potential to even make CoD4/Promod a lot more enjoyable and entertaining to spectate than it currently is.

edited 2009-11-30 18:58:10
29 months ago
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No worries Im more frustrated because my design is not "the real thing" and therefore it looks like its not an acceptable entry if my intention is to find a mapper and not to make it myself :/

I dont know how to use Radiant. I've tried with no good result and i havnt the time to continue practising it (and I think it takes some natural skill in design which I dont got in this case). For me making design on paper and in a 3d program is a lot easier, and funnier.

Testing is ofcourse the strongest reason for starting in a mapmakingprog straight away but I believe that people are able to give feedback to screenshots and blueprints aswell.
29 months ago
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Invine said it best in the fence thread 5 months ago - maps rarely turn out the way they appear on blueprint - "making of Crash" IW video highlights this - you can see the iterations where details are changed around to change very very small LOS details even when half the map is still gray blocks.

That's how a basic design should look anyway. If you can do it in a 3d program, you should be able to do it in Radiant. We're not talking about adding water towers and antenna and a zillion bricks/plants to the map, just basic geometry.

Let's take this discussion over to the mp_fence thread. I don't want to hijack this one any longer. :/

edited 2009-11-30 19:16:11
29 months ago
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lol, so who would make the map then?
29 months ago
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Brilliant news guys, glad you kept to your word.

Well done DFB/Wizz and anyone else involved xxx
29 months ago
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I always keep my word :)

After telling most people the idea at i38, I would had looked more of an idiot for us not keeping it.

:DDDDDDDD

edited 2009-11-30 17:16:14
29 months ago
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yezz bois
29 months ago
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I think it might be worth implementing some kind of draft night to test 5 of the maps currently available on MPUK Clanforge. I remember myself, crokey and others going through about 40 maps and finding 8 or 9 really decent ones.

I just think that whilst this is a cracking incentive, waiting until February for some injection of fun into the game is a bad idea.

What about implementing mp_inferno and or mp_smalltown now...
29 months ago
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You just wait and see, this isn't the only thing we have planned!
29 months ago
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what else have you got planned??? sellout
29 months ago
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I'm bringing back the pickups with refreshed everything and a new structure so everyone can test the new maps. The bot is broken and currently being fixed.

As Steven said we have more in store so relax :)
29 months ago
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how can i relax?
29 months ago
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good idea
29 months ago
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keeping cod4 alive :D
29 months ago
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nice idea :d
29 months ago
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Nice idea at least someones making an effort to keep cod4 alive :D)
29 months ago
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more have tried... but it has to come from an org like tek9 to have any impact
29 months ago
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Yeh, you really need the contacts and the influence to make things happen. Even if you somehow manage to get 25% of the community to play your new map or new mod (which is an amazing feat) the other 75% will just continue happily with the status quo or diverge in other directions, or simply just can't agree on what maps to play.

Communities really do need a head to call the shots. And a big part of that is the money/prize purses talking. Which again falls back to contacts/influence.
29 months ago
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niceee
29 months ago
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awesome! :]
29 months ago
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And what about the movies about the summerlans anything happening there?
29 months ago
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?
29 months ago
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Did i miss it or isn't the 'winner' of this still not announced or where there no entries:

www.tek-9.org/news/best_frags_competition-1905.html?page=2
29 months ago
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Sounds great! Hope this will be a good one!
29 months ago
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Oh, PSA, enough middle-eastern maps. >:( Let's put the "modern" back into "modern warfare" imo.

(That if new promod rebalancing weapons so we don't see 100% AK-47 is a good idea or not = another story... but yeah)

Look at these:








Not saying that I think those are competitive; in fact I've only actually run around in 3 of them haha. But we've basically been force-fed middle-eastern architecture for the past two years in terms of competitive maps especially after Vacant was removed. It's high-time for a change of scenery. The game really could be so much more.

edited 2009-11-30 21:41:54
29 months ago
+0 thumbs
+1!!!
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