CyberGamer Season 2 is Live

Posted by Peter ptER Mather on 2012-01-12 12:11:45

After a promising first season CyberGamer are back and looking to combat the issues that arose the first time around, seeing allotted match days, wild cards and emergency "panic changes". The goals are aimed to promote not just our scene as a whole to potential sponsors, but also to aid in the overall longevity of the game, placing an emphasis on stability.

The previous season had some rocky foundations; few could deny that after seeing nearly half of the upper Invite League folding and sights such as ballers storming ahead in CGa despite their late entry due to revised points system. However, overlooking the negatives for a moment it's hard to say it wasn't a success. At last we, the Call of Duty Promod scene had a league, something we have been left without for a long time and it's safe to say it gave the community structure, something tangible to aspire too and a rather juicy carrot at the end of the stick, the €1,500 prize pot.

On Monday 16th January the second season will commence, spreading out over an eight week period seeing teams playing two or three maps a week depending on league placement. One of the biggest changes seen is the introduction of allotted default match days, these being on Thursday between 19:30-20:30CET or Sunday between 20:00-22:00CET. CGm has also undertaken a minor change bringing the bracket capacity to twenty four, down from twenty five.

Despite the allotted playing times matches can be rearranged between teams via the match comments, but have to be played by the end of the week. Teams each possess six wild cards which they can choose to use anytime during the season, but must also be stated in the match comments. If teams make no effort to schedule the match they will suffer a warning and a default loss, after three warning the possibility of removal is considered.

Minor changes have also been introduced to roster management, starting off with a team capacity cap of seven. Only one roster change is allowed per month, with individual players only allowed to change teams once per season. Every team will possess one "panic change", allowing three roster changes to be used during the month selected. A team captain must be designated to commence changes to rosters and to initiate the panic charge.

You can find the reasons behind these changes here.


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27 comments

5 months ago
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Nice modifications

GL all :)
5 months ago
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gl to all participating teams!
5 months ago
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"and sights such as ballers storming ahead in CGa despite their late entry due to revised points system"

You've said that multiple times in streams & news posts.. don't know what you mean as we didn't enter the ladder late. We started playing the ladder on 5th October, ladder closed in December. Point system changed after Season 1.
5 months ago
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Teams such as VYE has a decent score line, but the matches were more or less useless after the worth of winning games got enlarged.

I know it doesn't apply just to you, you're the only team in my head that stepped out.
5 months ago
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The point difference was gradually getting bigger due to the teams near the top gaining more and more points. It balanced it out so that the teams below had a chance of getting back to the top.. you needed to play a lot to stay on top and teams such as VYE weren't that active. Hence the first few weeks teams won 50 points and towards the end of the season, teams won 1000 points. The focus should be on the ELO system now anyway :P
5 months ago
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No need to bring VYE in it anymore :D
5 months ago
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gl to all participating teams!
5 months ago
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I'll just be honest here and say that Season 1 was close to never happening and even close to being abandoned mid-season, but due to the hard work from a few individuals - tomzki in particular - we managed to salvage things and eventually complete the season.

Due to him, Jeremy our developer and the other admins who helped out during the first season, we now have the pleasure of hosting a 2nd Season and with the new and improved rule set and format changes, I truly hope that all of the participating teams wont take this season for granted.

Be sure to thank the individuals who work voluntarily every single day to provide you all with a league to play in.
5 months ago
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z1n0 good guy

5 months ago
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Lets make it big again :D
5 months ago
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inb4 D1ablo/Raigeki's comment : cod4 is dead
5 months ago
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GL to all the teams
5 months ago
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do you guys always use pics from Retrospect for these headlines(on cg)? :D ive seen that there's a screen from it for the CG clips too:D

gl to everyone

edited 2012-01-12 14:05:54
5 months ago
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gl, go delirious
5 months ago
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wow dat dig at us
5 months ago
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Sick but in my opinion every match should be bo3, it wouldn't fuck up the rankings + it would eliminate the randomness :).

5 months ago
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good point , should be discussed
5 months ago
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This comment has been deleted due to inappropriate content.
5 months ago
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In an ideal and perfect world we'd implement this, but as a result teams would only be able to play up to 2 matches a week (probably). This therefore adds an extra 1-2 months onto the season, making CGa teams waiting longer and most likely causing teams to fold.
5 months ago
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could run CGi as bo3 :p
5 months ago
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Potentially possible, but some weeks are now going to be 3 matches a week in order to keep the season to 8 weeks.

CGi schedule (x = match):

xxx
xx
xx
xxx
xx
xx
xx
xxx

I can imagine it won't happen in the near future.
5 months ago
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hello
5 months ago
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shaTEHstar said:
Sick but in my opinion every match should be bo3, it wouldn't fuck up the rankings + it would eliminate the randomness :).


5 months ago
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gl to all
5 months ago
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Goodluck to all participating teams ^_^
5 months ago
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lmao
5 months ago
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distant said:
lmao

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