Hello guys, Wasn't sure where to post this thread, but i have been having some problems with vray.
Im rendering a simple scene and have spent a long time texturing and animating, only to find it take way over two days to render one frame! it spends about 2/3 of that time doing prepass 1/4 etc etc
I have a very good computer, well certainly good enough to handle vray (16gb ram, 6 core cpu, 2gb gpu) so i can only think the problem is my settings!
I have posted a few pictures of my problems and settings and scenes.
Hopefully this helps!
Cheers in advance!
scene -
gyazo.com/ec8c5b58d6cfea4c985008c1763c6cc7
settings -
gyazo.com/5bced10b4f09bd90f342fa17bd88a0df
II -
gyazo.com/7b579d62b71328dadac7f382af1983b5
render bar thing :S -
gyazo.com/b766ac5ccf96a1ef4bbb788e9e323c24
file size -
gyazo.com/1f74ef569474a8f5522bd8eb2b19a397
(The reason i am now using vray is i find the materials give me such a better final product)
Cheers
may i can help you
edited 2011-12-31 18:11:00
Dunno if Vray have settings like anti-aliasing, reflections and final gather, but if it does, those three is usually the settings that draw the rendering way up. Also you could try mental ray(much easier to setup IMO) or even try the simple scanline, depends on what you want as the final output. Scanline usually requiers more quality textures for a better result tho.
edited 2011-12-31 18:39:49
screenshot.cz/6Q8LF/cfglink.jpg
^ thats mental ray, took about 40secs
or just learn how to setup a scene, learn the basics first
lynda.com
edited 2011-12-31 18:47:43
That looks very good i must admit, what lighting did you use? whenever i used mr i never got a realistic render, even trying numerous lights and settings. After seeing that i'm tempted to use mr.
Do you have xfire? Would appreciate if you added me : pho3nix18
I will look into that link, it seems good, but would still appreciate if you added me, if i have any other questions :D
+ your guy seems a bit small eh ;D?
edited 2012-01-02 16:00:02
using vray anyway, mental ray is crap
Irradiance map settings:
preset: very low
min rate -4
max rate -3 // difference of those two numbers = number of passes, in this case :1
hemispheric subdivisions (hsph subdivs) = 20 //this is one of the main factors to lower rendering times
leave rest as is.
Light cache settings:
Samples: 100 //again one of the main factors to reduce rendering time
sample size: 0,02 100 //again one of the main factors to reduce rendering time
leave rest as is.
With these settings ur renders will look great compared to rendering times.
This is really one of the basic fundamental things to learn when rendering because you could waste hours, even days ;)
Maybe i will do a tutorial after i finish movie, don't know ;D
edited 2012-01-02 16:30:16
Thanks again :D
you can find the irradiance map and light cache rollouts in the "indirect illumination" tab
Adjust them from there.
edit: i mistyped something that might cause confusion on your end. with very low preset i mean "very low" in the irradiance map rollout
edited 2012-01-02 16:30:49
thats my only area for concern at the minute, im getting a huge difference in rendering times (well the prepasses seem to go at a much quicker rate, im now in the minutes/hours rather than hours and days :D)
I will restart with very low selected to see how that compares, will the image quality not suffer horrendously though?
Thanks :D
so 0,02 = 0.02
I only noticed that in 2010 version though, all other versions i used did infact use the decimal point, i dont like that my version sets commata instead because as a programmer whos used to using decimal points its strange that the program uses commata. However as i said for me it doesnt matter if i type 0,02 or 0.02, its the same. Probably just something i'd have to setup in max, havent had it installed for ages
about your 4 p problem. save the preset you are working with at the moment and upload the preset file, link it so i c an have a look
edited 2012-01-02 17:08:54
edited 2012-01-02 17:16:20
Here is a screen shot of my settings, hopefully changed correctly.
gyazo.com/508f6d2eb89163a0a49e33f1a58fce91
gyazo.com/be65506e764c4556a47dba46d7cdf474
The lighting i am using is 2 wray plane lights ( I believe) could that be the cause of longer render times, I have used the same lighitng situation before and it is no where near as long as intially.
Thnaks
Use vray sun or a directlight. The advantage of vray sun is it also creates a sky map (if you click yes when you are prompted) that changes by the position of the sun so you can set a noon or evening mood, however you want to with just changing the height of the sun. You will have to check "GI Environment (skylight) override" in the vray:Environment tab under the vray tab.
I recommend vray sun because you basically won't have to change any values besides the multiplier (if you render from a normal camera or perspective you will have tho change the intensity of the sun a lot, lower it to like 0.1, even less if you need. I dont think you are using a vray cam because its pretty complicated to set up if u never did it and have no idea about photography because it uses those real-life camera values like f-stop shutter speed etc. However, normal camera should do.)
If you have time you can still upload your scene and post or pm me a link so i can have a look at it. I don't know if i have time to check soon because im working on a fragmovie atm and just typing this here
www.sendspace.com/file/bq36ui
I will upload the scene now as a .zip hopefully that will help you
The animation is a WIP so that's why its not very good yet :D
www.sendspace.com/file/xzypun
That should contain all the necessary textures and .3dr file and other .dds'
I just put a sun light in so would appreciate if you could recommend how to set it up, I am watching a tut on it atm, but it isn't massively helpful ^^
:D
Cheers
This will reduce render time quite a bit. Second of all, you will expect pretty high render times because all the material is having detailed bumpmapping (like the stonewall for example, you can see its incrdibly detailed in its bumpiness. You can try to reduce the bumpiness. I hope you are familiar with how to get materials into material editor, if not , refer to the max manual, its explained perfectly in tehre ( would just take too long to write here).
Once you loaded the material into the material editor you can edit its different maps like bump, on this stone-wall material the bump map was a whopping 240,0. Thats a lot.
After adjusting the bumpmap to 100,0, decreasing the roughness to 25 (altough you could leave this a bit higher)
my rendertime went down dramatically from ~25 minutes to 6(!) minutes. With quality settings you could probably aim to reach 12-15 minutes rendering time per frame(really hard to judge of course, some frames will render very fast, some very slow, depends on the viewing angle of the camera i.e what is visible. If there are lot of flat faces, it will be fast. if its bumpy it will take longer, which is fine for such a szene. If you do the math, of course the final animation will take some days to render, but thats perfectly normal. I have seen people dooing renders that took 2 months and more to render ;D . If you want to test-render animations fast i would recommend rendering without maps, so the bump and reflection channels are left out.
With low settings, reduced bump map, sun value of 0.025 (could probably do 0.035) i ended up with this:
(click for "bigger" size)
edit:
It's a bit underlit, btw that black line on the left is the flag, just looks a bit weird from this postion
The placement of the vray sun you added was ok btw. Just too intense. as i said if u dont use a vray camera you have to reduce the intensitiy A LOT. (you probably noticed with the plane lights aswell). For production render set shadow subdivs to 8, leave rest as is.
edit2: You may have noticed i rendered to a way smaller resolution than you, thats just my test render settings so it goes faster. With 1920x1080 you could well end up with 40 minutes per frame. This is normal, good renderings take time.
edit3: And for your scene, you would want to add an omni light (or even 2) in the tunnel in the back,make it not drop shadows and adjust its intensity to give an ambient light feel (check ambient only on the light option) to light it a bit because the light wont bounce enough to light it perfectly even if u have good settings.
edited 2012-01-02 20:29:37
i'm not sure, but this may be because I imported the 3dr into max 2009, saved it as a .max and re-opened in 2012?
any help would be appreciated.
edit: solved through xfire, thanks so much :D
edited 2012-01-24 23:30:09
youu will have to open material editor , get the material from the surface with the eyedropper , then click "show standard map in viewport", it's a bit of annoying work but shouldnt take that long. You might have to go down a level in Material editor though to make the icon clickable.
edited 2012-01-24 23:37:15
Do you have xfire or skype? so in the future if have any queries i can contact you?
(Don't worry, i won't bug you, My exams start in a month :D)
Cheers
(One last thing, When you say sun 'value' do you mean intensity multiplier?)
Once again,
Cheers :D
edited 2012-01-02 16:26:00
gyazo.com/5bced10b4f09bd90f342fa17bd88a0df
but why is the time output set to single frame instead of range/time segment?
Nice stuff btw katha :D
I would hope so. :D