3ds MAX and vray renders!, (Help Needed!)

Posted by United Kingdom andy180594 on 2011-12-31 17:07:39
Hello guys, Wasn't sure where to post this thread, but i have been having some problems with vray.
Im rendering a simple scene and have spent a long time texturing and animating, only to find it take way over two days to render one frame! it spends about 2/3 of that time doing prepass 1/4 etc etc
I have a very good computer, well certainly good enough to handle vray (16gb ram, 6 core cpu, 2gb gpu) so i can only think the problem is my settings!
I have posted a few pictures of my problems and settings and scenes.
Hopefully this helps!
Cheers in advance!
scene - gyazo.com/ec8c5b58d6cfea4c985008c1763c6cc7
settings - gyazo.com/5bced10b4f09bd90f342fa17bd88a0df
II - gyazo.com/7b579d62b71328dadac7f382af1983b5
render bar thing :S - gyazo.com/b766ac5ccf96a1ef4bbb788e9e323c24
file size - gyazo.com/1f74ef569474a8f5522bd8eb2b19a397

(The reason i am now using vray is i find the materials give me such a better final product)
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38 answers

5 months ago
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Isn't vray too much to use as renderer for videos? I mean, film companies do it but they have like 1000 servers. If i'm correct, there are somewhere some presets for vray, 1 of them is video. Might be worth a look :)
5 months ago
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Film companies often use other renderers, that are designed for films. V-ray doesn't usually take this long on my pc, but i'm trying to find some settings that reduce the time, I don't mind a couple of day render as thats not that long in comparison to the quality gain over defualt/mental ray. I may need to alter my lighting perhaps?
Cheers
5 months ago
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add me xfire: gnx1

may i can help you

edited 2011-12-31 18:11:00
5 months ago
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sent :D (pho3nix18)
5 months ago
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I know u say u get a better final product with vray, but it really is just wasting time rendering using vray, make some sweet textures and try a normal output
5 months ago
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Barley tried vray, but you are obviously using settings that's way to high! You just have to try to tweak the render settings and only render 1 frame while you do that and see if you find a render that have ok/good quality and not to long render time.

Dunno if Vray have settings like anti-aliasing, reflections and final gather, but if it does, those three is usually the settings that draw the rendering way up. Also you could try mental ray(much easier to setup IMO) or even try the simple scanline, depends on what you want as the final output. Scanline usually requiers more quality textures for a better result tho.

edited 2011-12-31 18:39:49
5 months ago
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just use mental ray? just play around with the lights and settings
screenshot.cz/6Q8LF/cfglink.jpg
^ thats mental ray, took about 40secs

or just learn how to setup a scene, learn the basics first
lynda.com

edited 2011-12-31 18:47:43
5 months ago
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Just been able to check your link, i got an error before.
That looks very good i must admit, what lighting did you use? whenever i used mr i never got a realistic render, even trying numerous lights and settings. After seeing that i'm tempted to use mr.
Do you have xfire? Would appreciate if you added me : pho3nix18
I will look into that link, it seems good, but would still appreciate if you added me, if i have any other questions :D
5 months ago
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this doenst look good at all tbh. brights are extremely burnt, rest too dark. Add ambience lighting inside the house, reduce sunlight/skylight multiplier you will not get away with just using sunlight.
+ your guy seems a bit small eh ;D?

edited 2012-01-02 16:00:02
5 months ago
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its with cc to match the config im using
using vray anyway, mental ray is crap
5 months ago
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You could have a supercomputer - if you set up vray wrong you will end up with endless rendertimes. If you wonder what this 1/3 1/4 prepass thing is, maybe not use vray at all yet? because if you have no clue why the renderer is dooing that, maybe you should read a tutorial on rendering, rendering passes , then vray, because you will keep setting up your renderer wrong so u waste a lot of time. Or just use Mental ray, which is also an excellent renderer, but easier to setup for unexperienced people. (I think max even has a built-in tutorial?)


Irradiance map settings:
preset: very low
min rate -4
max rate -3 // difference of those two numbers = number of passes, in this case :1
hemispheric subdivisions (hsph subdivs) = 20 //this is one of the main factors to lower rendering times
leave rest as is.


Light cache settings:
Samples: 100 //again one of the main factors to reduce rendering time
sample size: 0,02 100 //again one of the main factors to reduce rendering time
leave rest as is.

With these settings ur renders will look great compared to rendering times.

This is really one of the basic fundamental things to learn when rendering because you could waste hours, even days ;)

Maybe i will do a tutorial after i finish movie, don't know ;D



edited 2012-01-02 16:30:16
5 months ago
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ok, thank-you for your comment, are those settings for v-ray then? I will try them out and then get back to you (theo nly reason i turned II off is becauseit seemed to render quicker although i still canceld the render due to stupidly long times)
Thanks again :D
5 months ago
+1 thumbs
yes. choose "very low preset" in irradiance map.
you can find the irradiance map and light cache rollouts in the "indirect illumination" tab

Adjust them from there.

edit: i mistyped something that might cause confusion on your end. with very low preset i mean "very low" in the irradiance map rollout

edited 2012-01-02 16:30:49
5 months ago
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Yeah, although setting min -4 and max -3 im still getting prepass 1 of 4 whilst rendering.
thats my only area for concern at the minute, im getting a huge difference in rendering times (well the prepasses seem to go at a much quicker rate, im now in the minutes/hours rather than hours and days :D)
I will restart with very low selected to see how that compares, will the image quality not suffer horrendously though?
5 months ago
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Ooh quickly, on your 'sample size: 0,02 100 <- It seem silly but is that a comma or a decimal as 0.02100 :s confused
Thanks :D
5 months ago
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(for me) it doesnt matter what you punch in , in my 3ds max version it interpretes "." as "," because my keyboard settings are german i guess (and in germany we use "," instead of ".", yes , we are weird)

so 0,02 = 0.02

I only noticed that in 2010 version though, all other versions i used did infact use the decimal point, i dont like that my version sets commata instead because as a programmer whos used to using decimal points its strange that the program uses commata. However as i said for me it doesnt matter if i type 0,02 or 0.02, its the same. Probably just something i'd have to setup in max, havent had it installed for ages

about your 4 p problem. save the preset you are working with at the moment and upload the preset file, link it so i c an have a look

edited 2012-01-02 17:08:54
5 months ago
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aha thats cool :D Its been going for about 30 mins so far (1 frame) (1920x1080) and its on prepass 2 of 4 now with 35 mins to go on this prepass. Will it have to do this every frame it renders? becuase ican imagine it not taking much time after it has done said prepasses.
5 months ago
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I really doubt it should take that long with the low settings i recommended and judging your secne there are not many reflections or bumpmaps that would slow the render down. Should take 1 minute max with those settings. if you would use a medium preset that would be imaginable. Are you sure you properly assigned vray as a renderer and changed the values properly?

edited 2012-01-02 17:16:20
5 months ago
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Yes as far as im aware
Here is a screen shot of my settings, hopefully changed correctly.
gyazo.com/508f6d2eb89163a0a49e33f1a58fce91
gyazo.com/be65506e764c4556a47dba46d7cdf474
The lighting i am using is 2 wray plane lights ( I believe) could that be the cause of longer render times, I have used the same lighitng situation before and it is no where near as long as intially.
Thnaks
5 months ago
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you are creating an exterior scene. Never use artificial light for exterior (the only artificial lights in an exterior scenes should be streetlamps, building lamps (if the scene is a nightscene)) . You will want to use one light source (sun comes to mind ).
Use vray sun or a directlight. The advantage of vray sun is it also creates a sky map (if you click yes when you are prompted) that changes by the position of the sun so you can set a noon or evening mood, however you want to with just changing the height of the sun. You will have to check "GI Environment (skylight) override" in the vray:Environment tab under the vray tab.
I recommend vray sun because you basically won't have to change any values besides the multiplier (if you render from a normal camera or perspective you will have tho change the intensity of the sun a lot, lower it to like 0.1, even less if you need. I dont think you are using a vray cam because its pretty complicated to set up if u never did it and have no idea about photography because it uses those real-life camera values like f-stop shutter speed etc. However, normal camera should do.)

If you have time you can still upload your scene and post or pm me a link so i can have a look at it. I don't know if i have time to check soon because im working on a fragmovie atm and just typing this here
5 months ago
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Hopefully this works (I didin't fully read your reply a couple of replies ago :D)
www.sendspace.com/file/bq36ui
5 months ago
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Ok, thanks your comments, they've helped me lots, I shall change the lighting and see what the lighting looks llike,
I will upload the scene now as a .zip hopefully that will help you
The animation is a WIP so that's why its not very good yet :D
5 months ago
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Ok here is the link to the file, (I removed the animation just because it doesn't affect the render times)
www.sendspace.com/file/xzypun
That should contain all the necessary textures and .3dr file and other .dds'
I just put a sun light in so would appreciate if you could recommend how to set it up, I am watching a tut on it atm, but it isn't massively helpful ^^
:D
Cheers
5 months ago
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alright, i just loaded your file to max. First of all if you open the 3ds file (the model of the map you captured) and use vray right click in any viewport -> vray scene converter -> yes, then wait a bit. This will convert all the materials to vray materials, that are optimized for the vray renderer

This will reduce render time quite a bit. Second of all, you will expect pretty high render times because all the material is having detailed bumpmapping (like the stonewall for example, you can see its incrdibly detailed in its bumpiness. You can try to reduce the bumpiness. I hope you are familiar with how to get materials into material editor, if not , refer to the max manual, its explained perfectly in tehre ( would just take too long to write here).

Once you loaded the material into the material editor you can edit its different maps like bump, on this stone-wall material the bump map was a whopping 240,0. Thats a lot.

After adjusting the bumpmap to 100,0, decreasing the roughness to 25 (altough you could leave this a bit higher)

my rendertime went down dramatically from ~25 minutes to 6(!) minutes. With quality settings you could probably aim to reach 12-15 minutes rendering time per frame(really hard to judge of course, some frames will render very fast, some very slow, depends on the viewing angle of the camera i.e what is visible. If there are lot of flat faces, it will be fast. if its bumpy it will take longer, which is fine for such a szene. If you do the math, of course the final animation will take some days to render, but thats perfectly normal. I have seen people dooing renders that took 2 months and more to render ;D . If you want to test-render animations fast i would recommend rendering without maps, so the bump and reflection channels are left out.

With low settings, reduced bump map, sun value of 0.025 (could probably do 0.035) i ended up with this:


(click for "bigger" size)

edit:
It's a bit underlit, btw that black line on the left is the flag, just looks a bit weird from this postion
The placement of the vray sun you added was ok btw. Just too intense. as i said if u dont use a vray camera you have to reduce the intensitiy A LOT. (you probably noticed with the plane lights aswell). For production render set shadow subdivs to 8, leave rest as is.


edit2: You may have noticed i rendered to a way smaller resolution than you, thats just my test render settings so it goes faster. With 1920x1080 you could well end up with 40 minutes per frame. This is normal, good renderings take time.

edit3: And for your scene, you would want to add an omni light (or even 2) in the tunnel in the back,make it not drop shadows and adjust its intensity to give an ambient light feel (check ambient only on the light option) to light it a bit because the light wont bounce enough to light it perfectly even if u have good settings.






edited 2012-01-02 20:29:37
4 months ago
+0 thumbs
sorry for bump, I just thought I'd try this out, and when I do the vray scene converter, quite honestly, nothing happens, and the material editor remains with the same static grey materials. :$

i'm not sure, but this may be because I imported the 3dr into max 2009, saved it as a .max and re-opened in 2012?

any help would be appreciated.

edit: solved through xfire, thanks so much :D

edited 2012-01-24 23:30:09
4 months ago
+0 thumbs
This reply is actually for verse, threads prior to the hardware failure seem pretty weird now.

youu will have to open material editor , get the material from the surface with the eyedropper , then click "show standard map in viewport", it's a bit of annoying work but shouldnt take that long. You might have to go down a level in Material editor though to make the icon clickable.

edited 2012-01-24 23:37:15
5 months ago
+0 thumbs
Thankyou EVER SO MUCH! You have been very helpful, I will try those tips out that you have given, I doubt that you have, but if you still have a scene save, could you send me that so i can see a direct example of what you have written about, just as an extra way to learn? If not don't worry and thank-you for responses :D
Do you have xfire or skype? so in the future if have any queries i can contact you?
(Don't worry, i won't bug you, My exams start in a month :D)
Cheers
5 months ago
+0 thumbs
i dont really have any scenes, i pretty much wiped my pc of anything not related to WoW when i stopped playing 2 years ago >:(. After i finish this movie i might start modeling for fun again. But really, it's not that hard to learn lighting your scene properly, Especially if they are premade scenes like ripped ones from games. You even have the games as kind of a preview of how the light should be ;p there are super-many free tutorials about lighting out there + max comes with a super big and easy to understand manual with training tutorials, also about lighting and more complicated stuff
5 months ago
+0 thumbs
Yeah i understand man, I aim to create some of my own scenes in the future :D After your teaching to me I can tell it may be a while though :D
(One last thing, When you say sun 'value' do you mean intensity multiplier?)
Once again,
Cheers :D
5 months ago
+0 thumbs
yes ;)
5 months ago
+0 thumbs
oh and btw check indirect illumination, thats basically the "on" switch for vray's cool features

edited 2012-01-02 16:26:00
5 months ago
+0 thumbs
I might be wrong (might've just changed it before taking screenshot or something), but..

gyazo.com/5bced10b4f09bd90f342fa17bd88a0df

but why is the time output set to single frame instead of range/time segment?
5 months ago
+0 thumbs
Probably to test?
5 months ago
+0 thumbs
Yeah to test, i didnt fancy rendering a 300 frame anim at 2 days render each frame lol, but my rendering is a good now, all my texures and firstperson stuff looks amazing courtesy of @vacuum
Nice stuff btw katha :D
5 months ago
+0 thumbs
no problem, keep us posted about your project
5 months ago
+0 thumbs
Segura said:
Probably to test?



I would hope so. :D
5 months ago
+0 thumbs
yay katha still here, nice work with Suspension of Disbelief :p
5 months ago
+0 thumbs
vacuum said:
yay katha still here, nice work with Suspension of Disbelief :p

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