It's out. I don't have much to say. Leagues should adopt the new version immediately.
If they aren't using it yet, notify the admins!
Further development is ceased for now as announced previously.
Download links are available at
www.codpromod.com/
LIVE V2.14:
- Fixed boosting with modified g_knockback value
- Game will message all players if any serverside DVars are being modified
- Added comp_public_lan, comp_public_hc_lan and custom_public_lan modes
- Fixed an issue with scorebot messages being generated incorrectly
LIVE V2.13:
- Implemented MOTD (message of the day), can be set via dvar "scr_motd"
- Various fixes and improvements to the shoutcaster UI
- Fixed problems with loading preserved classes
- Invalid gametypes on custom maps will no longer cause server to crash
- Added possibility to set scores with promod_mode (more info in promod modes section)
- Removed flinching animation when player get shot
- Removed ability to shoot during strat time
- Improved custom maps compability
- Player is immune to flashbangs in ready up and start mode flying
- Main menu changes (not much)
- Serverside performance improvements
- Knife round fixes, weapon abuse eliminated
- Fixed ready-up messages
- Other various UI tweaks and improvements
Our public server IP: 95.211.124.138:28962
edited 2012-11-28 17:23:42
edited 2012-11-27 11:20:41
motherfucker, that was fun as hell:(
edited 2012-11-30 19:15:45
something like promod_autoaction 0|1|2|3
promod_autoaction 1 does automatical screens of the scores at the end of a map. so /screenshotjpeg mapname_dateandtime
promod_autoaction 2 automatically starts and stops recording at the start of the match and stops it at the end of the map. so /record mapname_dateandtime
promod_autoaction 3 combines the 2 previous actions.
disable with promod_autoaction 0
would be really nice. and those settings should only work in match modes, because else every pub game would be recorded and screenshotted and that would be unnecessary.