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[mapping] mp_cluster

Posted by Netherlands »ION«JiMmY-ION on 2010-03-15 12:25:02
mp_cluster 80.94.74.141:28960

info, screenshots and dl link:

www.fpsbanana.com/maps/128811
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126 answers

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25 months ago
+1 thumbs
I'll have a look jimmy. I like the layout of the map on the minimap.
25 months ago
+1 thumbs


edited 2010-03-15 13:21:36
25 months ago
+0 thumbs
Had a wee run about and the map might be a little defence sided, BUT there are some cool work-arounds. This map should be great for rotation tactics.

It has tall buildings which makes nading from 1 side to the other hard. This is something we don't have right now in any COD4 map so that should be interesting aswell.

Bomb A is pretty wel placed. Enough cover around to block off angles where the defender could see you.
Bomb B is a different story and I am not quite sure about this bombsite. Bomb A will be the favourite for sure.


This will be really interesting to test in matches as I think this map could prove very usefull.
25 months ago
+0 thumbs
Looks like a good map!
25 months ago
+0 thumbs
can't get in, just keeps redownloading mp_backyard over and over, tried deleting and redownloading etc just isnt working :)

take mp_backyard off/out plz
25 months ago
+0 thumbs
I guess another good map :>
25 months ago
+0 thumbs
Looks great
25 months ago
+0 thumbs
Jimmy is removing mp_backyard from the FTP. It should be fixed soon!
25 months ago
+0 thumbs
looks good
25 months ago
+0 thumbs
backyard was a pain in the ass, removed it from the ftp. Contact me if any problems occur
25 months ago
+0 thumbs
when will be the winners of mapping contest be revealed?, last date of voting was 10 march.
25 months ago
+0 thumbs
cheers jimmy!
25 months ago
+0 thumbs
more opinions please
25 months ago
+0 thumbs
mp_clusterFUCK
25 months ago
+0 thumbs
damnit you beat me to it
25 months ago
+0 thumbs
always urban maps. pls give me something else.
25 months ago
+0 thumbs
looks like crash from minimap so should be good
25 months ago
+1 thumbs
k I personally think its a brilliant map, really enjoyd playing it :) will edit this post later with a better review :p
25 months ago
+0 thumbs
it made my cod4 crash :|
25 months ago
+0 thumbs
from the minimap i see it like 12-0 for defence

gunna try and see if its rlly so easy
25 months ago
+0 thumbs
While testing this i got the idea of some jumps that would be cool if they were possible

Jump 1, Attack side

Make it possible to stand at those balconies.



Jump 2, Defence side

Either put something to land on or make it possible to autoclimb the railing.

25 months ago
+0 thumbs
i strafed the 2nd one :]
25 months ago
+0 thumbs
Its not possible to stand on there though
25 months ago
+0 thumbs
have you tried strafing it?
25 months ago
+0 thumbs
looks sick
25 months ago
+0 thumbs
How do I run the map? :$$$$
25 months ago
+0 thumbs
should make at least one intresting building imo. like overlook / blue w.e
25 months ago
+1 thumbs
At first glance it looks -really- promising. It's definitely up there with Portside in terms of "we need to test this out more".
25 months ago
+0 thumbs
Good map, got real potential.
25 months ago
+0 thumbs
Defenitly got potential from my POV.

Map running very smooth, gives me 250 fps without drops all throughout the map, while i aint got that on any other cod4 map.
25 months ago
+0 thumbs
There isn't much random debris and stuff in the map. (Yet maybe? keep in mind it states 'beta')
25 months ago
+0 thumbs
looks good actually, not sure about b bombsite tho (maybe placing somwhere else)
25 months ago
+0 thumbs
OMG GOOD MAP IS GOOD
25 months ago
+0 thumbs
Just played on it for a good 15 minutes, the first custom map I've not disliked straight away. Loads of potential! :D
25 months ago
+0 thumbs
good map, has a lot of potential. agree with lolek tho, b bomb needs replacing
25 months ago
+0 thumbs
what could we do with the b bomb? either move it or remake it with more cover?
25 months ago
+0 thumbs
dw guys i'm on the ball

dibs on first movie with geekbanging the defuse/plant from here www.mediafire.com/file/04zhza2zzzj/ClusterGeek.mp4

edit: O, heya topher, good to see you posting. Got a shit ton of suggestions, but they're mostly cosmetic so I'll lay off for now.

edited 2010-03-16 02:15:35
25 months ago
+0 thumbs
not a bad map,but the middle is never gonna be used,its to easy to get on the bomb
25 months ago
+0 thumbs
With regards to B:

I think the main problem I'm foreseeing right now is that regardless of which route the planter takes, he's still going to approach the actual site from the northwest unless you want to cut around to defense spawn (which goes really close to A anyway)

I like the idea of a bombsite semi-enclosed with waist-high cover though... maybe you could take the destroyed building and put it in the lower left corner of the map sorta behind where the tractor is at the moment.

Ultimately don't make changes till some med+ teams try it out though in my opinion.
25 months ago
+0 thumbs
we'll see how the map plays out, I like this idea tho.
25 months ago
+0 thumbs
How about smalltown, dahman and portside, any progress/news on those?
25 months ago
+0 thumbs
As for dahman. With my VitaNova activities I don't have the time anymore for it. I have contacted invite, the maker of mp_smalltown, and he would like to have a go at pimping my map.

The layout of the map is done, it just needs to look good and that is what invine does best!
25 months ago
+0 thumbs
you could say you invited him to finish the map

ahah
hahah


hahahahahahaha

About the mapping competition, we need to sit and have a talk with how that's going to be wrapped up and how we can streamline this process more in future, imo.
25 months ago
+0 thumbs
screenshots on high details pls!
@work
25 months ago
+1 thumbs
def spawn
def overwatch thingo
atk spawn
atk overwatch thingo
B bombsite
A bombsite
center area
some building near A
some building between center and close to B


edited 2010-03-16 10:03:04
25 months ago
+0 thumbs
Looks really nice. Will have a go this evening.
25 months ago
+0 thumbs
promising
25 months ago
+0 thumbs
topher in #31 is the map maker, all tips/remarks and credits go to him
25 months ago
+0 thumbs
thanks a bunch for posting and adding the map to your server jimmy. : )
25 months ago
+0 thumbs
looks nice, having a custom map cup in about a week so might use this!
25 months ago
+0 thumbs
BTW you totally should rename your map because there seems to be a correspondence between how far down the alphabet the map name is and how awesome the map plays.
















That's why Strike is so awesome. And Backlot... oh God

edited 2010-03-16 13:57:51
25 months ago
+0 thumbs
mp_Zanzibar.
25 months ago
+0 thumbs
District used to be the second most awesome map then people realized it was actually a trick and it's not enjoyable at all for attack because it's actually named Citystreets. IW cheated us (C) 2007

edited 2010-03-16 13:58:33
25 months ago
+0 thumbs
duno how you guys play attack but its a fairly even map these days.
25 months ago
+0 thumbs
think b bombsite needs something like bombsite B on backlot, and A bombsite needs some more 'enviroment', its a big clean area there, maybe some barrels where you can sit behind or a little cabin?
25 months ago
+0 thumbs
Bombsite A is perfect right now. It is already filled with cars and concrete barriers. I do not see the need to add more stuff there.
25 months ago
+0 thumbs
havent seen it in-game, but on the screenshot it looks like its so open maybe to open, 2 barriers infront and a blownup jeep few meters away from it.

but could just be the screenshot angle ill check it later
25 months ago
+0 thumbs
lets first do some scrims, ie custom map cup
25 months ago
+0 thumbs
Looks promising ill check it out when im at home, can get some sick nades on that hehe
25 months ago
+0 thumbs
A site is awesome, B site needs some work tho. I think this map has a lot of potential, will try to do a pcw or smth on it and see how it works out.
25 months ago
+0 thumbs
mp_crackdown
25 months ago
+0 thumbs
Looks a cracking little custom map, unfortunately the attitude of this community means it'll be hard to every fully implement a custom map.

I don't see what the big taboo about using CSS maps is, I personally thought that mp_nuke was a triumph and I reckon cpl_mill could work too.

One thing that I notice with all these proposed maps is that there are lots of tight streets and bottle necks, which doesn't work so well for COD4, the majority of the maps need to be open.
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