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[mapping] mp_backyard

Posted by Netherlands »ION«JiMmY-ION on 2010-03-12 11:08:21
Description:
Backyard is a multiplayer map located in a slightly war-torn middle eastern city. It supports all multiplayer game types and modes including old school.

80.94.74.141:28960

Readme File:
======================================================================

Map Title : mp_backyard
Author : Spik3d
E-mail : jamesharris92@gmail.com

======================================================================

Game : Call of Duty 4: Modern Warfare

Supported Gametype : Multiplayer

Map Size : 12-20 : Large Map

======================================================================

Installation Instructions:

Extract mp_backyard folder to "[game
directory]usermaps" folder (if this folder does not
exist, create one).

callofduty.filefront.com/file/Backyard;111413

download: www.filefront.com/15773059/cod4_mp_backyard.zip/

There might be some bugs while loading, but give it a go


edited 2010-03-12 11:08:48
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46 answers

25 months ago
+0 thumbs
any takers?
25 months ago
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pictures

callofduty.filefront.com/screenshots/File/111413/1

edited 2010-03-13 12:50:48
25 months ago
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awesome map !
25 months ago
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gonna pop on now

yeah its a fun map,couldn't see what it was like with nades allowed though :<

edited 2010-03-13 13:38:09
25 months ago
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pretty nice
25 months ago
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join then bois
25 months ago
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Its ok, pretty basic and small.

Maybe good map for 3on3 ;D
25 months ago
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kk im gnna come find bounces and exploits :D:D
25 months ago
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Could definitely work, but it's cramped in places, like inside rooms and stairwells
25 months ago
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lets have a look
25 months ago
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i can turn on the nades and the smoke if you want
25 months ago
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perfect for campers ;X
25 months ago
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perfect for dexis ;X
25 months ago
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go make some 12 seconds clips you german retard....

( <3 )
25 months ago
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first gd map there been out tbh
25 months ago
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too small
25 months ago
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its alright
25 months ago
+0 thumbs
Its shit.
25 months ago
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+1
25 months ago
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just played it, enjoyed it but no nades n smokes wont give teh full picture, + colours need to be brighter. No cover for bomb sites and it takes a long time to load, need to get rid of pointless buildings that lead nowhere and too many camping spots next to bomb sites.
25 months ago
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agreed
25 months ago
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The only problem is that my computer fucking crashes when i try to join the server -____- black screen + frozen cursor
25 months ago
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nice, loading it up to my server :)

probs use it for my custom map cup
25 months ago
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I really like it :O
25 months ago
+0 thumbs
smokes and nades added
25 months ago
+0 thumbs
no they havent?
25 months ago
+0 thumbs
now it has:p
25 months ago
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I'm assuming that by the [mapping] tag this is for potential future promod maps, so...

<jackass alert>
Sorry, the map is terrible. It's an uninspired layout which is basically four streets with a little uh... backyard in between them. There's a shitload of way-too-tiny buildings that don't do anything whatsoever except make it so that if someone doesn't want to be found, you're not going to find him. It's a little more complex than fy_iceworld in terms of layout and gameplay, but only a very little bit.

Seems like someone wanted to practice working on building architecture more than anything. :/ Protip: Make buildings bigger, limit the amount of single-person chokepoints there are. Crash has chokes in A-site building but that's for a reason.


edit:
A little more about internal building scale: There's a reason that all the good mp maps in FPS games from 'realistic' settings are a little on the large side. It's a consideration of gameplay > scale. Even Crash A-site which is supposed to be some sort of diner has the tables/chairs propped up against the sides of 2nd floor to make room.

I guess you could arguably get away with more compact single-person choke points in an SP map - MW2's office areas do this pretty well, but in mp it's a huge problem.


2nd edit:
Just so I feel a little less guilty, there -are- a lot of good/great architectural ideas in the map if you ignore the choke area problems... it just sorta doesn't come together as a whole all that well. :(

edited 2010-03-13 22:12:47
25 months ago
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And here comes the Falk!
25 months ago
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Now imagine if everyone on tek9 gave the same level of constructive criticism...
25 months ago
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low teams 1/5
12 months ago
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If the mapmaker takes this into consideration, we might be looking at a great new map soon....dahman looks like a one-week work against this :p

edit: wrote this before reading #25...that's too bad :(

edited 2011-03-28 03:37:02
12 months ago
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nvm

edited 2011-03-28 03:34:19
25 months ago
+0 thumbs
dont like where bombs are placed \=
12 months ago
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It's a real shame none of you could comment somewhere that I could see it, otherwise I could've fixed/changed it. Now I'm working on a different project and have no motivation to fix up this old map.
12 months ago
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I'd say it's a real shame you couldn't post the map somewhere WE could see it, but I get your point and ur right....just consider giving it a chance!
12 months ago
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pretty sick tbh
12 months ago
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wp bumping an 14month old thread.
12 months ago
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well the content didn't lose any importance, did it? cod4 still needs new maps :)
12 months ago
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Well it's justified seeing he is the creator of the map...
12 months ago
+0 thumbs
new maps ftw
12 months ago
+0 thumbs
We need the stock public rotation on like, eXp servers.
12 months ago
+0 thumbs
servar dawn?!!
12 months ago
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just put the good custom maps on the pickup servers.. More people will play the maps -> custom maps will be put on pubservers -> more teams will play the map in PCWs -> more cups will support the maps = profit
12 months ago
+0 thumbs
he got it
12 months ago
+0 thumbs
wanna test it!
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