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Custom Map - de_inferno for cod

Posted by Portugal median on 2010-01-27 22:20:19
Hello!

First of all, im gonna introduce myself. Some of you might know me, but for the most part of this comunity im a unknown. Well, my name's Ricardo, im from Portugal, 26 years old. I worked for a media design studio for 2 years. I play cod4 since it was launched, and played cs1.6 for 5/6 years i guess.

Recently we've been seeing some new custom maps being pre-released, some of them have potencial, some of them dont. We "all" know.. Well, i personally feel that we really need new maps, maybe a couple. Cod4 needs some refreshment. I hope vitanova brings something new too.

So, after this being said. I've been working for 1 month now on a remake of de_inferno from cs1.6. I know there is somewhere a de_inferno for cod4, but its really poor. Its by far my favorite map from cs1.6, and I think it could be adapted to cod4 very easily. I dont have any screenshots to show you, this cause im too busy in a lot of projects. And cause I want to see some 'feedback' first. Making a map involves too much time and i dont want to spent it just that in the end it goes to trash.

For me, mp_strike is by far the best map in cod4. Its good balanced. It has an easier bombsite to attack and a hard one. And its not random as crash or crossfire. Dont get me wrong. I like the maps, but crash is just too small, and crossfire is just a street ffs.

My key points about the map:

- no explosive cars (already destroyed cars)
- no large area in middle (strike has a huge middle area)
- possibility to get near the objectives without being spotted (like B strike)
- simple but detailed map without many doors or windows, or even rooms without any utility
- good on fps but with nice graphics (like crash and not like backlot or cross)

Well, i hope i dint bothered u guys too much.

(Sorry for my english)
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31 answers

2 months ago
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GL, sounds promising
2 months ago
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Hmm sounds like a nice idea but:

- no explosive cars (already destroyed cars) - I dont see the fun in that only because you can have someone "camping" behind it so theres no real chance that he will move.

- no large area in middle (strike has a huge middle area) - Then the maps gonna be full of +15,+20 etc etc. Someone will perfect a nade that will kill more or less half the team in a tight area.

Would like to see some screenshots :)
2 months ago
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ill post some as soon as i finish some work related stuff :)
2 months ago
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nice one :)
2 months ago
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agree with pugzii

edited 2010-01-27 22:35:14
2 months ago
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Sounds realy great :D
2 months ago
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There was huge hype about how people were going to make all new maps for competitive months ago, then it all died out.

What happened?
2 months ago
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inferno is already made? was playin @ EHS 1 nite wonder
2 months ago
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quote median

I know there is somewhere a de_inferno for cod4, but its really poor
2 months ago
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I'm looking forward to this!

But yeah, the prob with cars is that a broken car is equal to shield and a nonexploded is both a-bomb and a bug, concidering the windows you can smoothly look through from closehand with the right config.

And you should also concider the thing about the map not being to narrow, because of tac nades and so forth.

:)
2 months ago
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Gotta have a mix of everything.
Personally Cars that blow up are brill becuase it stops the car camping crap
Also, Small areas are ok for 5vs5.....but i garentee this map will go public...
therfore dire with more then 5 per side as its probally to small.

Mix it up, bit of both,
Large areas & small ones, blown up cars, cars that can be blown up etc etc.

Very good idea thou, and i hope that it comes off.
Promod serioulsy needs new maps !
2 months ago
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Can't someone make a thread with a list of all the upcoming maps like Smalltown, Dahman, this and thus ? :)
2 months ago
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this
2 months ago
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Could be really good but you would need to balance it all like fruity said
2 months ago
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Step #1: DON'T call it inferno. Give credit where credit is due in the readme but lets just disassociate serious projects from the multitude of failed/incompatible/plain shit ports of maps that are out there. :P (Although Invine's mp_nuke has many of the right ideas, don't get me wrong!)

Otherwise, sounds promising. As long as there's sufficient testing/feedback/modification cycle good things will come out of it but be prepared to have the end result look less than 50% like the original in terms of layout/LOS/cover just because of how CoD4 gameflow works. ;p

edited 2010-01-28 01:31:18
2 months ago
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inferno is one of the dearest css maps, if u can make a nice cod4 ver, hats off to you sir. gl :)

EDIT: do it off css ver not 1.6 ver?

edited 2010-01-28 04:24:31
2 months ago
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im only going to pickup the basic layout of the map. the atmosphere, buildings and stuff like that will be similar to crash or citystreets.
2 months ago
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aaah klkl, just if u were putting full mimic into it, and using 1.6 layout.. looks ugly in comparison to css ver :P

hope to see some screens soon :D
2 months ago
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cs source inferno is worst than shit

infact css is shit
2 months ago
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Will be very interesting to see if you can make it a good competetive map
It will need less chokepoints because in 1,6/CSS it has 3 chokepoints that any smg/ak can just spray to bits and get the round
You will most likely(In my opinion then) have to build more attack routes or make the entrances bigger

Although it might be interesting to put it forward with 3 chokepoints as it will require a substantial amount of teamwork to get into the bombsites that way =)
2 months ago
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ur right!

im just using inferno for layout of the map. ofc, it has to get bigger entrances for bombsites.

im almost done with bombsite A. B is still a mess :S

i hope to upload some screens or even vids of it soon

this is harder than i expected. now that i have to put detail and correct bugs/exploits it seems that they never stop appearing..
2 months ago
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gl mann this man could work man

edited 2010-01-28 13:23:22
2 months ago
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looking forward to it

gl
2 months ago
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median, i didnt know who you were 2 days ago :P

But after seeing your photoshop and plotting this idea

i love you already
2 months ago
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The other version didn't work the problem is the narrow angles that work in css but not cod.

If you changed apps run out to something else /changed the whole house it would make it a lot more playable as it would give another place to push, for a basic structure though inferno is pretty good.
2 months ago
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Best of luck
2 months ago
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i really love inferno in counter-strike... but i would make roads wider for cod4, with some concrete blocks and cars in there (it is not cs, we have to have some cover)
2 months ago
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Sounds promising, looking forward to this.
2 months ago
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instead of cars maybe wooden boxes that are wallbangable, but does not give you too much dmg if you wallbang it?
1 month ago
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so median, give us some fresh screens about your project mate :D
1 month ago
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Sounds awsome, good luck
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