Cod4 start up problem...!!!!
hey guys,
i got a problem when i start up my cod4 on background or xfire the game does load and then i get a little window like the thing you get when you start a lan server. there is nofing changed and cod4 > properties > command line is still the same nofing is paste to it..
greets k1llzor
Your command line isnt good.
"C:\Program Files\Activision\Call of Duty 4 - Modern Warfare\iw3mp.exe" As example
what is writen in the console ??
execing ragdoll.cfg from disk
----- Client Initialization -----
----- Client Initialization Complete -----
Attempting 44 kHz 16 bit [Windows default] sound
----- R_Init -----
Getting Direct3D 9 interface...
Pixel shader version is 3.0
Vertex shader version is 3.0
Shader model 2.0 code path is available.
Shader model 3.0 code path is available.
Using Shader model 3.0 code path because r_rendererPreference is set to Shader model 3.0.
Attempting 1920 x 1080 fullscreen with 32 bpp at 60 hz
Game window successfully created.
Using 8x anti-aliasing
Creating Direct3D device...
Com_TouchMemory: 0 msec. Using sum: 0
Loading fastfile code_post_gfx_mp
Loading fastfile localized_code_post_gfx_mp
Loading fastfile ui_mp
Loading fastfile common_mp
Loading fastfile localized_common_mp
Initializing render targets...
Requested frame buffer to be 24-bit color with 8-bit alpha
DirectX returned a frame buffer that is 24-bit color with 8-bit alpha
Initializing static model cache...
Initializing dynamic buffers...
Initializing particle cloud buffer...
Creating Direct3D queries...
Setting initial state...
Loaded zone 'code_post_gfx_mp'
Loaded zone 'localized_code_post_gfx_mp'
DirectX reports 512 MB of video memory and 3976 MB of available texture memory.
Using video memory size to cap used texture memory at 496 MB.
Picmip is set manually.
Using picmip 0 on most textures, 0 on normal maps, and 0 on specular maps
------- sound system initialization -------
------- sound system successfully initialized -------
end $init 1763 ms
--- Common Initialization Complete ---
Waited 149 msec for asset 'loadscreen_mp_convoy' of type 'material'.
Waited 6 msec for asset 'loadscreen_mp_countdown' of type 'material'.
Waited 5 msec for asset 'loadscreen_mp_crash' of type 'material'.
Waited 5 msec for asset 'loadscreen_mp_crossfire' of type 'material'.
Waited 6 msec for asset 'loadscreen_mp_farm' of type 'material'.
Waited 5 msec for asset 'loadscreen_mp_overgrown' of type 'material'.
Waited 6 msec for asset 'loadscreen_mp_pipeline' of type 'material'.
Waited 5 msec for asset 'loadscreen_mp_shipment' of type 'material'.
Waited 5 msec for asset 'loadscreen_mp_showdown' of type 'material'.
Waited 5 msec for asset 'loadscreen_mp_strike' of type 'material'.
Waited 6 msec for asset 'loadscreen_mp_vacant' of type 'material'.
Waited 5 msec for asset 'loadscreen_mp_crash_snow' of type 'material'.
Waited 1 msec for asset 'loadscreen_mp_broadcast' of type 'material'.
Loaded zone 'ui_mp'
Waited 1 msec for asset 'loadscreen_mp_killhouse' of type 'material'.
Working directory: C:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare
PunkBuster Client: Windows version 6+ detected, homepath set to [C:\Users\Jeffrey\AppData\Local\PunkBuster\COD4\pb\]
PunkBuster Client: Warning: Corrupted Interface
PunkBuster Client: Attempting to resolve master7.evenbalance.com
PunkBuster Client: Resolved to [216.240.146.139]
PunkBuster Client: PunkBuster Client (v1.727 | A0) Enabled
Huffman Took 1 Milliseconds
Hitch warning: 2440 msec frame time