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| EA Sports Cup Finals |
| TBD, Belgium |
| 2008/12/13 |
Teams attending
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Map details
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kallgren - posted on: 2008-10-11 09:20:56
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User

points: 103
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If you record a demo in promod, some of the details from vanilla cod4 are gone... is there any way to get them back when youre watching a demo ? |
#1 -
dannezz - posted on: 2008-10-11 10:30:35
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User

points: 2487
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WHUT? be more specfic |
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User

points: 1752
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/r_normalmap 1 |
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User

points: 209
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whats vanilla cod4? |
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User

points: 1742
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#3 +1 |
#5 -
kallgren - posted on: 2008-10-11 16:08:30
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User

points: 103
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No change at all :/ |
#6 -
tek9.maxi - posted on: 2008-10-11 16:46:27
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Admin

points: 455
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Vanilla means original and what do you mean by some details? |
#7 -
kallgren - posted on: 2008-10-11 17:08:43
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User

points: 103
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| | maxi said: | | | Vanilla means original and what do you mean by some details? |
Look at these pics:
Vanilla
Promod
You can clearly see the difference between them at the container etc and some ground textures and stuff |
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User

points: 136
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with my movieconfig you just have to press F3 and all the graphics will be correct + maxxed out. need it? |
#9 -
kallgren - posted on: 2008-10-11 20:08:50
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User

points: 103
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| | kENSHu said: | | | with my movieconfig you just have to press F3 and all the graphics will be correct + maxxed out. need it? |
Can you tell me the command ? Otherwise I can try your cfg |
#11 -
kallgren - posted on: 2008-10-12 10:17:08
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User

points: 103
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Thanks for your help but it still looks the same :( |
#12 -
kallgren - posted on: 2008-10-12 10:23:07
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User

points: 103
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| | kallgren said: | | |
Thanks for your help but it still looks the same :( |
Ooooops EDIT EDIT EDIT forgot to run in devmap mode, that cfg is awesome, thanks ! |
#13 -
HeroikKK - posted on: 2008-10-12 10:35:33
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User

points: 1446
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stealing al my customers!!!
<3 |
#14 -
kallgren - posted on: 2008-10-12 10:41:39
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User

points: 103
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| | HeroikKK said: | | |
stealing al my customers!!!
<3 |
But I´ll make a combination between your and his :D
BUT I´ve still got a BIG problem, and thats when i switch weapon or climb over somthing, it swaps back to normalmap 0 !
Help plz...
edited 2008-10-12 12:02:15
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User

points: 1752
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Spam the bind while u record |
#16 -
kallgren - posted on: 2008-10-12 16:32:58
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User

points: 103
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| | xmL said: | | | Spam the bind while u record |
Isnt there any other way ?
I Worked very har and finally I got the binds like this:
//Crash
bind F5 "waypointoffscreenpointerheight 1.18; waypointoffscreenpointerwidth 1.8; waypointiconheight 1.18; waypointiconwidth 1.19; ui_hud_hardcore 1; r_fog 0; r_normalmap 1; cg_drawfriendlynames 0; waypointdebugdraw 0; cg_fovscale 1; r_desaturation 1; sm_enable 1; r_smc_enable 1; r_specularcolorscale 1; r_lighttweaksunlight 1.7; bg_bobamplitudestanding 0.007 0.007; bg_bobamplitudesprinting 0.02 0.014; bg_bobamplitudeducked 0.0075 0.0075; bg_bobamplitudeprone 0.02 0.005; bg_bobmax 8; exec enable_art.cfg"
//Crossfire
bind F6 "waypointoffscreenpointerheight 1.18; waypointoffscreenpointerwidth 1.8; waypointiconheight 1.18; waypointiconwidth 1.19; ui_hud_hardcore 1; r_fog 0; r_normalmap 1; cg_drawfriendlynames 0; waypointdebugdraw 0; cg_fovscale 1; r_desaturation 0.6; sm_enable 1; r_smc_enable 1; r_specularcolorscale 1; bg_bobamplitudestanding 0.007 0.007; bg_bobamplitudesprinting 0.02 0.014; bg_bobamplitudeducked 0.0075 0.0075; bg_bobamplitudeprone 0.02 0.005; bg_bobmax 8"
//Strike
bind F7 "waypointoffscreenpointerheight 1.18; waypointoffscreenpointerwidth 1.8; waypointiconheight 1.18; waypointiconwidth 1.19; ui_hud_hardcore 1; r_fog 0; r_normalmap 1; cg_drawfriendlynames 0; waypointdebugdraw 0; cg_fovscale 1; r_desaturation 1; sm_enable 1; r_smc_enable 1; r_specularcolorscale 1; r_lighttweaksunlight 0.9; bg_bobamplitudestanding 0.007 0.007; bg_bobamplitudesprinting 0.02 0.014; bg_bobamplitudeducked 0.0075 0.0075; bg_bobamplitudeprone 0.02 0.005; bg_bobmax 8"
//Vacant
bind F8 "waypointoffscreenpointerheight 1.18; waypointoffscreenpointerwidth 1.8; waypointiconheight 1.18; waypointiconwidth 1.19; ui_hud_hardcore 1; r_fog 0; r_normalmap 1; cg_drawfriendlynames 0; waypointdebugdraw 0; cg_fovscale 1; r_desaturation 1; sm_enable 1; r_smc_enable 1; r_specularcolorscale 1; r_lighttweaksunlight 1.7; bg_bobamplitudestanding 0.007 0.007; bg_bobamplitudesprinting 0.02 0.014; bg_bobamplitudeducked 0.0075 0.0075; bg_bobamplitudeprone 0.02 0.005; bg_bobmax 8; exec enable_art.cfg"
//Backlot
bind F9 "waypointoffscreenpointerheight 1.18; waypointoffscreenpointerwidth 1.8; waypointiconheight 1.18; waypointiconwidth 1.19; ui_hud_hardcore 1; r_fog 0; r_normalmap 1; cg_drawfriendlynames 0; waypointdebugdraw 0; cg_fovscale 1; r_desaturation 0; sm_enable 1; r_smc_enable 1; r_specularcolorscale 1; r_lighttweaksunlight 1.4; r_gamma 0.75; bg_bobamplitudestanding 0.007 0.007; bg_bobamplitudesprinting 0.02 0.014; bg_bobamplitudeducked 0.0075 0.0075; bg_bobamplitudeprone 0.02 0.005; bg_bobmax 8"
//District
bind F10 "waypointoffscreenpointerheight 1.18; waypointoffscreenpointerwidth 1.8; waypointiconheight 1.18; waypointiconwidth 1.19; ui_hud_hardcore 1; r_fog 0; r_normalmap 1; cg_drawfriendlynames 0; waypointdebugdraw 0; cg_fovscale 1; r_desaturation 1; sm_enable 1; r_smc_enable 1; r_specularcolorscale 1; r_gamma 0.7; bg_bobamplitudestanding 0.007 0.007; bg_bobamplitudesprinting 0.02 0.014; bg_bobamplitudeducked 0.0075 0.0075; bg_bobamplitudeprone 0.02 0.005; bg_bobmax 8; exec enable_art.cfg"
edited 2008-10-12 19:22:15
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