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Forum > TEK9 Cinema > Map details

Map details

Sweden kallgren - posted on: 2008-10-11 09:20:56
 
User



points: 103

If you record a demo in promod, some of the details from vanilla cod4 are gone... is there any way to get them back when youre watching a demo ?


Replys
Page: 1
#1 - United Kingdom dannezz - posted on: 2008-10-11 10:30:35
 
User



points: 2487

WHUT? be more specfic

#2 - United Kingdom tampax JAYYYY - posted on: 2008-10-11 12:04:57
 
User



points: 1752

/r_normalmap 1

#3 - United Kingdom fantasy.apezz - posted on: 2008-10-11 14:09:58
 
User



points: 209

whats vanilla cod4?

#4 - United Kingdom switch.tomzki - posted on: 2008-10-11 15:32:32
 
User



points: 1742

#3 +1

#5 - Sweden kallgren - posted on: 2008-10-11 16:08:30
 
User



points: 103

 xmL said:
  /r_normalmap 1


No change at all :/

#6 - Finland tek9.maxi - posted on: 2008-10-11 16:46:27
 
Admin



points: 455

Vanilla means original and what do you mean by some details?

#7 - Sweden kallgren - posted on: 2008-10-11 17:08:43
 
User



points: 103

 maxi said:
  Vanilla means original and what do you mean by some details?


Look at these pics:

Vanilla
Promod

You can clearly see the difference between them at the container etc and some ground textures and stuff

#8 - Belgium eNL! kENSHu - posted on: 2008-10-11 18:51:26
 
User



points: 136

with my movieconfig you just have to press F3 and all the graphics will be correct + maxxed out. need it?

#9 - Sweden kallgren - posted on: 2008-10-11 20:08:50
 
User



points: 103

 kENSHu said:
  with my movieconfig you just have to press F3 and all the graphics will be correct + maxxed out. need it?


Can you tell me the command ? Otherwise I can try your cfg

#10 - Belgium eNL! kENSHu - posted on: 2008-10-11 20:53:03
 
User



points: 136

here's my movie cfg: files.filefront.com/Movie+cfgrar/;12036534;/f
ileinfo.html

#11 - Sweden kallgren - posted on: 2008-10-12 10:17:08
 
User



points: 103

 kENSHu said:
  here's my movie cfg: files.filefront.com/Movie+cfgrar/;12036534;/f
ileinfo.html

Thanks for your help but it still looks the same :(

#12 - Sweden kallgren - posted on: 2008-10-12 10:23:07
 
User



points: 103

 kallgren said:
 
 kENSHu said:
  here's my movie cfg: files.filefront.com/Movie+cfgrar/;12036534;/f
ileinfo.html

Thanks for your help but it still looks the same :(


Ooooops EDIT EDIT EDIT forgot to run in devmap mode, that cfg is awesome, thanks !

#13 - United Kingdom HeroikKK - posted on: 2008-10-12 10:35:33
 
User



points: 1446

 kENSHu said:
  here's my movie cfg: files.filefront.com/Movie+cfgrar/;12036534;/f
ileinfo.html


stealing al my customers!!!

<3

#14 - Sweden kallgren - posted on: 2008-10-12 10:41:39
 
User



points: 103

 HeroikKK said:
 
 kENSHu said:
  here's my movie cfg: files.filefront.com/Movie+cfgrar/;12036534;/f
ileinfo.html


stealing al my customers!!!

<3


But I´ll make a combination between your and his :D



BUT I´ve still got a BIG problem, and thats when i switch weapon or climb over somthing, it swaps back to normalmap 0 !

Help plz...

edited 2008-10-12 12:02:15

#15 - United Kingdom tampax JAYYYY - posted on: 2008-10-12 13:47:27
 
User



points: 1752

Spam the bind while u record

#16 - Sweden kallgren - posted on: 2008-10-12 16:32:58
 
User



points: 103

 xmL said:
  Spam the bind while u record


Isnt there any other way ?




I Worked very har and finally I got the binds like this:


//Crash
bind F5 "waypointoffscreenpointerheight 1.18; waypointoffscreenpointerwidth 1.8; waypointiconheight 1.18; waypointiconwidth 1.19; ui_hud_hardcore 1; r_fog 0; r_normalmap 1; cg_drawfriendlynames 0; waypointdebugdraw 0; cg_fovscale 1; r_desaturation 1; sm_enable 1; r_smc_enable 1; r_specularcolorscale 1; r_lighttweaksunlight 1.7; bg_bobamplitudestanding 0.007 0.007; bg_bobamplitudesprinting 0.02 0.014; bg_bobamplitudeducked 0.0075 0.0075; bg_bobamplitudeprone 0.02 0.005; bg_bobmax 8; exec enable_art.cfg"
//Crossfire
bind F6 "waypointoffscreenpointerheight 1.18; waypointoffscreenpointerwidth 1.8; waypointiconheight 1.18; waypointiconwidth 1.19; ui_hud_hardcore 1; r_fog 0; r_normalmap 1; cg_drawfriendlynames 0; waypointdebugdraw 0; cg_fovscale 1; r_desaturation 0.6; sm_enable 1; r_smc_enable 1; r_specularcolorscale 1; bg_bobamplitudestanding 0.007 0.007; bg_bobamplitudesprinting 0.02 0.014; bg_bobamplitudeducked 0.0075 0.0075; bg_bobamplitudeprone 0.02 0.005; bg_bobmax 8"
//Strike
bind F7 "waypointoffscreenpointerheight 1.18; waypointoffscreenpointerwidth 1.8; waypointiconheight 1.18; waypointiconwidth 1.19; ui_hud_hardcore 1; r_fog 0; r_normalmap 1; cg_drawfriendlynames 0; waypointdebugdraw 0; cg_fovscale 1; r_desaturation 1; sm_enable 1; r_smc_enable 1; r_specularcolorscale 1; r_lighttweaksunlight 0.9; bg_bobamplitudestanding 0.007 0.007; bg_bobamplitudesprinting 0.02 0.014; bg_bobamplitudeducked 0.0075 0.0075; bg_bobamplitudeprone 0.02 0.005; bg_bobmax 8"
//Vacant
bind F8 "waypointoffscreenpointerheight 1.18; waypointoffscreenpointerwidth 1.8; waypointiconheight 1.18; waypointiconwidth 1.19; ui_hud_hardcore 1; r_fog 0; r_normalmap 1; cg_drawfriendlynames 0; waypointdebugdraw 0; cg_fovscale 1; r_desaturation 1; sm_enable 1; r_smc_enable 1; r_specularcolorscale 1; r_lighttweaksunlight 1.7; bg_bobamplitudestanding 0.007 0.007; bg_bobamplitudesprinting 0.02 0.014; bg_bobamplitudeducked 0.0075 0.0075; bg_bobamplitudeprone 0.02 0.005; bg_bobmax 8; exec enable_art.cfg"
//Backlot
bind F9 "waypointoffscreenpointerheight 1.18; waypointoffscreenpointerwidth 1.8; waypointiconheight 1.18; waypointiconwidth 1.19; ui_hud_hardcore 1; r_fog 0; r_normalmap 1; cg_drawfriendlynames 0; waypointdebugdraw 0; cg_fovscale 1; r_desaturation 0; sm_enable 1; r_smc_enable 1; r_specularcolorscale 1; r_lighttweaksunlight 1.4; r_gamma 0.75; bg_bobamplitudestanding 0.007 0.007; bg_bobamplitudesprinting 0.02 0.014; bg_bobamplitudeducked 0.0075 0.0075; bg_bobamplitudeprone 0.02 0.005; bg_bobmax 8"
//District
bind F10 "waypointoffscreenpointerheight 1.18; waypointoffscreenpointerwidth 1.8; waypointiconheight 1.18; waypointiconwidth 1.19; ui_hud_hardcore 1; r_fog 0; r_normalmap 1; cg_drawfriendlynames 0; waypointdebugdraw 0; cg_fovscale 1; r_desaturation 1; sm_enable 1; r_smc_enable 1; r_specularcolorscale 1; r_gamma 0.7; bg_bobamplitudestanding 0.007 0.007; bg_bobamplitudesprinting 0.02 0.014; bg_bobamplitudeducked 0.0075 0.0075; bg_bobamplitudeprone 0.02 0.005; bg_bobmax 8; exec enable_art.cfg"


edited 2008-10-12 19:22:15

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