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Since carlisle is no longer working on promod

Posted by United Kingdom nVc on 2009-06-30 19:06:43
Can somebody fix the stupid issue of every single gun having a different sensitivity both zoomed and unzoomed?

1. All guns when zoomed out (just running around normally for the less informed) should have the same sensitivity when /sensitivity is set to "1".

2. When you then zoom in with "x gun", all other guns should have the same sensitivity as "x gun" when zoomed in.

3. The exception to the above is the sniper, which should probably be slower when zoomed in.

I am sure the promod developer can make this happen, and then add cg_zoom_sensitivity_ratio & cg_zoom_sensitivity_sniper_ratio cvars to change the sensitivities of the gun when zoomed in so everyone can find their "comfort zones"

At the moment i'm running around with my lovely little SMG and then i pick up a AK and my sensitivity is slower, or switch to my gold deagle and POW, its like i'm shooting on speed (slightly exaggerated).

Thanks,

nVc.





edited 2009-06-30 19:14:29
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130 answers

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34 months ago
+0 thumbs
what?
34 months ago
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nVc said:
Can somebody fix the stupid issue of every single gun having a different sensitivity both zoomed and unzoomed?


ye trivve, fix that.
34 months ago
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This comment has been deleted due to inappropriate content.
34 months ago
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make it toggle :p

edited 2009-06-30 19:12:16
34 months ago
+0 thumbs
Froster said:
Fuck off dont change the shit im used to



A perfect example of how NOT to reply to someone posting something. Consider yourself warned Froster try to keep it more friendly/structured next time... :)
34 months ago
+0 thumbs
Froster said:
Fuck off dont change the shit im used to

IF you are going to do so, then make it toggleable, DONT force it, and set the default to whatever it is now


the sense on every gun is differnt.
34 months ago
+0 thumbs
This comment has been deleted due to inappropriate content.
34 months ago
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the_carlisle said:
Froster said:
Fuck off dont change the shit im used to

IF you are going to do so, then make it toggleable, DONT force it, and set the default to whatever it is now


the sense on every gun is differnt.


I know and Im used to that, so dont start forcing stuff like this again (talking to everyone in general) Ive really had it with all these things getting forced that not everyone wants

As I said, if it gets added, make it toggleable between default and the new thing, and make it so its the same as promodlive, by default, so noobs who dont have a clue how to open promod menu dont start whining about their aim being weird

edited 2009-06-30 19:14:57
34 months ago
+0 thumbs
Froster said:
Fuck off dont change the shit im used to

IF you are going to do so, then make it toggleable, DONT force it, and set the default to whatever it is now



Agreed, if you can make it toggleable or something then great, if not just leave it alone.
34 months ago
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the game has been played for far too long, pointless changing something like that now seeming the game is coming to an end soon
34 months ago
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tomzki said:
the game has been played for far too long, pointless changing something like that now seeming the game is coming to an end soon



You want call of duty to become a pro game when you speak about "has been played too long" - but you do not want completely pointless features being removed that actually probably deter players.

Go tell someone in quake or css about this feature, they'll laugh at it.

It's ages till MW2 and that is a perfectly good reason to fix it now (or have a cvar to toggle it for the kids who are scared that having the same sensitivity for every weapon is a bad thing) - it would take zero time to get used to.

It would be nice if "trivve?" could look into it.

edited 2009-06-30 19:23:57
34 months ago
+0 thumbs
nVc said:
tomzki said:
the game has been played for far too long, pointless changing something like that now seeming the game is coming to an end soon



You want call of duty to become a pro game when you speak about "has been played too long" - but you do not want completely pointless features being removed that aid in inevitably prevent it in doing so.

Go tell someone in quake or css about this feature, they'll laugh at it.

It's ages till MW2 and that is a perfectly good reason to fix it (or have a cvar to toggle it for the kids who are scared that having the same sensitivity for every weapon is a bad thing)


I want my SMG to be faster than my AK, cus its for fucking close combat, I want to play with stuff im used to, I dont want to get forced on stuff someone else likes, and I dont..

Im not making u play on numpad keys either am I? Stop trying to force people to use stuff they DONT like
34 months ago
+0 thumbs
I had noticed this going from one side of my mousepad to the other a longggg time ago, I swear I mentioned it and it was brushed off as a problem with my pad / mouse, rofl!

Well, I hope it does get fixed. Is this a problem with the mod or the game?
34 months ago
+0 thumbs
Froster said:
nVc said:
tomzki said:
the game has been played for far too long, pointless changing something like that now seeming the game is coming to an end soon



You want call of duty to become a pro game when you speak about "has been played too long" - but you do not want completely pointless features being removed that aid in inevitably prevent it in doing so.

Go tell someone in quake or css about this feature, they'll laugh at it.

It's ages till MW2 and that is a perfectly good reason to fix it (or have a cvar to toggle it for the kids who are scared that having the same sensitivity for every weapon is a bad thing)


I want my SMG to be faster than my AK, cus its for fucking close combat, I want to play with stuff im used to, I dont want to get forced on stuff someone else likes, and I dont..

Im not making u play on numpad keys either am I? Stop trying to force people to use stuff they DONT like



are my eyes deceiving me or did you quote me saying "or have a cvar to toggle it for the kids who are scared that having the same sensitivity for every weapon is a bad thing"

edited 2009-06-30 19:26:16
34 months ago
+0 thumbs
twrs said:
I had noticed this going from one side of my mousepad to the other a longggg time ago, I swear I mentioned it and it was brushed off as a problem with my pad / mouse, rofl!

Well, I hope it does get fixed. Is this a problem with the mod or the game?



lol yea i spent about and hour on a server trying to work out why i couldnt sort my sensitivity every time i played the game. I was on vent at the time and everyone was calling me on complete BS until they tested it themselves ;D

edited 2009-06-30 19:27:30
34 months ago
+0 thumbs
IF the sensitivity is so damn wierd why dont u just store profiles into your mouse and toggle those?
34 months ago
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sVrZJE said:
IF the sensitivity is so damn wierd why dont u just store profiles into your mouse and toggle those?



brb swapping to deagle (lifts up his deathadder to press button) brb swapping to smg (lifts up his deathadder to press button) brb swapping back to deagle (lifts up his deathadder to press button) brb picked up an AK but im swapping to SMG (lifts up his deathadder to press his button) brb swapping to AK (i'm out of buttons on the bottom of my mouse because i only have 1)

edited 2009-06-30 19:30:15
34 months ago
+0 thumbs
dfb said:
Froster said:
Fuck off dont change the shit im used to



A perfect example of how NOT to reply to someone posting something. Consider yourself warned Froster try to keep it more friendly/structured next time... :)



s4o
34 months ago
+0 thumbs
fix it. but make it toggleable for those who like inaccurate weapon sensitivities
34 months ago
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lol

edited 2009-06-30 19:34:53
34 months ago
+0 thumbs
see if it works and then put it straight into MW2 promod, but dont force this late in cod4.
34 months ago
+0 thumbs
It can't be done im afraid!

The scripting engine in CoD is so limited compared to that of Quake... they took out just about everything useful.

Don't expect it in MW2 either

Whats worse is that every gun has a very different zoomed fov, meaning a different sensitivity for every gun ^^

Top Call of Duty 4 Player said:
I aim at the sky near him but he wont die? wtf? reg?

34 months ago
+0 thumbs
raf1 said:
It can't be done im afraid!

The scripting engine in CoD is so limited compared to that of Quake... they took out just about everything useful.

Don't expect it in MW2 either

Whats worse is that every gun has a very different zoomed fov, meaning a different sensitivity for every gun ^^

Top Call of Duty 4 Player said:
I aim at the sky near him but he wont die? wtf? reg?




:( Thanks for clearing that one up raf, much appreciated

edited 2009-06-30 19:55:21
34 months ago
+0 thumbs
nVc said:
raf1 said:
It can't be done im afraid!

The scripting engine in CoD is so limited compared to that of Quake... they took out just about everything useful.

Don't expect it in MW2 either

Whats worse is that every gun has a very different zoomed fov, meaning a different sensitivity for every gun ^^

Top Call of Duty 4 Player said:
I aim at the sky near him but he wont die? wtf? reg?




:( Thanks for clearing that one up raf, much appreciated



raf1 can you confirm you are making promod for codmw2?
34 months ago
+0 thumbs
carllllllissllelleleleel lazy cunt xooxoxoxoxoox

ive actually not noticed this lol :| Will try it in a min, but if it really makes i difference, would be sick if it could be changed, which cant be done raf just explained ;D
34 months ago
+0 thumbs
used to notice it when i swapped from quake to cod

not my problem anymore anyway w0ooo
34 months ago
+0 thumbs
adamz said:
nVc said:
raf1 said:
It can't be done im afraid!

The scripting engine in CoD is so limited compared to that of Quake... they took out just about everything useful.

Don't expect it in MW2 either

Whats worse is that every gun has a very different zoomed fov, meaning a different sensitivity for every gun ^^

Top Call of Duty 4 Player said:
I aim at the sky near him but he wont die? wtf? reg?




:( Thanks for clearing that one up raf, much appreciated



raf1 can you confirm you are making promod for codmw2?



Errrrm if its an alright game then ye.
34 months ago
+0 thumbs
Command for lowering zoomed Railgun sensitivity in Quake Live pls
34 months ago
+0 thumbs
Froster said:
Fuck off dont change the shit im used to

IF you are going to do so, then make it toggleable, DONT force it, and set the default to whatever it is now



Who made you god?
34 months ago
+0 thumbs
pennywise said:
Command for lowering zoomed Railgun sensitivity in Quake Live pls



cg_zoomfov

(:
34 months ago
+0 thumbs
raf1 said:
adamz said:
nVc said:
raf1 said:
It can't be done im afraid!

The scripting engine in CoD is so limited compared to that of Quake... they took out just about everything useful.

Don't expect it in MW2 either

Whats worse is that every gun has a very different zoomed fov, meaning a different sensitivity for every gun ^^

Top Call of Duty 4 Player said:
I aim at the sky near him but he wont die? wtf? reg?




:( Thanks for clearing that one up raf, much appreciated



raf1 can you confirm you are making promod for codmw2?



Errrrm if its an alright game then ye.



make promod for cod2 :)
34 months ago
+0 thumbs
heart said:
raf1 said:
adamz said:
nVc said:
raf1 said:
It can't be done im afraid!

The scripting engine in CoD is so limited compared to that of Quake... they took out just about everything useful.

Don't expect it in MW2 either

Whats worse is that every gun has a very different zoomed fov, meaning a different sensitivity for every gun ^^

Top Call of Duty 4 Player said:
I aim at the sky near him but he wont die? wtf? reg?




:( Thanks for clearing that one up raf, much appreciated



raf1 can you confirm you are making promod for codmw2?



Errrrm if its an alright game then ye.



make promod for cod2 :)



cod2 was utter shit
34 months ago
+0 thumbs
raf1 said:
It can't be done im afraid!

The scripting engine in CoD is so limited compared to that of Quake... they took out just about everything useful.

Don't expect it in MW2 either

Whats worse is that every gun has a very different zoomed fov, meaning a different sensitivity for every gun ^^

Top Call of Duty 4 Player said:
I aim at the sky near him but he wont die? wtf? reg?




nice game lol no wonder noobs are good at it
34 months ago
+0 thumbs
raf1 said:
adamz said:
nVc said:
raf1 said:
It can't be done im afraid!

The scripting engine in CoD is so limited compared to that of Quake... they took out just about everything useful.

Don't expect it in MW2 either

Whats worse is that every gun has a very different zoomed fov, meaning a different sensitivity for every gun ^^

Top Call of Duty 4 Player said:
I aim at the sky near him but he wont die? wtf? reg?




:( Thanks for clearing that one up raf, much appreciated



raf1 can you confirm you are making promod for codmw2?



Errrrm if its an alright game then ye.



so no then? :DD
34 months ago
+0 thumbs
Leave it the way it is.... its fine
34 months ago
+0 thumbs
dUffER said:
Leave it the way it is.... its fine



y u tagged up as bb m8???
34 months ago
+0 thumbs
pointless if its done u will moan that u wont like it blabla then new promods evry 5 seconds
34 months ago
+0 thumbs
Froster said:
Fuck off dont change the shit im used to

IF you are going to do so, then make it toggleable, DONT force it, and set the default to whatever it is now



ding ding ding
34 months ago
+0 thumbs
crokey- said:
raf1 said:
It can't be done im afraid!

The scripting engine in CoD is so limited compared to that of Quake... they took out just about everything useful.

Don't expect it in MW2 either

Whats worse is that every gun has a very different zoomed fov, meaning a different sensitivity for every gun ^^

Top Call of Duty 4 Player said:
I aim at the sky near him but he wont die? wtf? reg?




nice game lol no wonder noobs are good at it


but ur not
34 months ago
+0 thumbs
would be so sick, just like cod1/uo
34 months ago
+0 thumbs
Froster said:
Fuck off dont change the shit im used to

IF you are going to do so, then make it toggleable, DONT force it, and set the default to whatever it is now


+1
34 months ago
+0 thumbs
jUHO_o said:
Froster said:
Fuck off dont change the shit im used to

IF you are going to do so, then make it toggleable, DONT force it, and set the default to whatever it is now


+1



Go on van de Bigelaar!
34 months ago
+0 thumbs
Save the idea's for mw2

*quote myself*
+1

happy dayz
34 months ago
+0 thumbs
Froster said:
Fuck off dont change the shit im used to

IF you are going to do so, then make it toggleable, DONT force it, and set the default to whatever it is now



Sorry, but that is such an idiotic thing too say. Makes the game more random than it already is... and its not like its gonna really change much in you're game anyways.
34 months ago
+0 thumbs
Btw wtf is happening with live and 4.22 now? What's it gonna be?
34 months ago
+0 thumbs
jUHO_o said:
Froster said:
Fuck off dont change the shit im used to

IF you are going to do so, then make it toggleable, DONT force it, and set the default to whatever it is now


+1



+1
34 months ago
+0 thumbs
raf1 said:
It can't be done im afraid!

The scripting engine in CoD is so limited compared to that of Quake... they took out just about everything useful.

Don't expect it in MW2 either

Whats worse is that every gun has a very different zoomed fov, meaning a different sensitivity for every gun ^^

34 months ago
+0 thumbs
SequencE said:
Froster said:
Fuck off dont change the shit im used to

IF you are going to do so, then make it toggleable, DONT force it, and set the default to whatever it is now



Sorry, but that is such an idiotic thing too say. Makes the game more random than it already is... and its not like its gonna really change much in you're game anyways.


I like it the way it is now, making it toggleable is ok, just dont force it on people, thats my point ;) and frankly, a lot of people seem to agree

edited 2009-07-01 01:46:06
34 months ago
+0 thumbs
sauceeE said:
raf1 said:
It can't be done im afraid!

The scripting engine in CoD is so limited compared to that of Quake... they took out just about everything useful.

Don't expect it in MW2 either

Whats worse is that every gun has a very different zoomed fov, meaning a different sensitivity for every gun ^^


34 months ago
+0 thumbs
jUHO_o said:
Froster said:
Fuck off dont change the shit im used to

IF you are going to do so, then make it toggleable, DONT force it, and set the default to whatever it is now


+1

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