they are allowed for fragmovie's or demo's
but you can't use them online.. so its just for the fragmovie's.
thing about this.. if you make a rly bright colored weapon skin.. you cn easily pop out the enemy's gun on long distance..
so not true i played with skins before, Public/cb untill i found out it was illegal :$. whenever i connected id just change texture settings from extra to low and suddenly ak47 was black, could also play with black sky etc
they are allowed for fragmovie's or demo's
but you can't use them online.. so its just for the fragmovie's.
thing about this.. if you make a rly bright colored weapon skin.. you cn easily pop out the enemy's gun on long distance..
Well, when watching demo, u run it on ur server, so u can use stuff like that, custom skins and custom sky.
@patR
Yes, I saw it, but I don`t know how he did it :S if anyone know feel free to share it here :)
First of all put the file/iwd such as "blacksky.iwd" at cod4/mods/promodlive. After that join a server and the skin wont apear just then, but for me i just have to push F4 and it works.
you make a folder named "images" in ">mods >modwarfare", put your custume made iwd file in it, then you pres the batch named "makemod" a file will appear, rename it to "zzz-Skins" for example, and then put it in your ">C: >activision >CoD4, then you put your image folder in the mod folder of your choice".
the files you open in photoshop is located in >main >and there you find iwd files named "iw_00" up to "iw_13", look for for exapmle "weapon_desert_eagle_silver_col.iwi" Deagle, (in iw_04)
or M40 "mtl_weapon_m40a3_scope_col.iwi"(in iw_02).
you should only take the ones witch name ends with _col or _c.iwi.
in there you also have the DDs plugin for photoshop, the file named dds in the downloaded folder you put in ">C: >program >adobe >photoshop >plugins >Extensions".
the converters: you locate you weapon iwi file you put it in the map you just downloaded, drag it into the one named "iwi2dds_cod4" it will make a file you can open with PS, in PS it will ask you if you want to show "Mipmaps" press no,
then you can let your imagination flow, now when you are going to save, you take "save as" format:DDS in the popup you have to make sure you have this "DXT5 ARGB (Interpolated Alpha)" checked in on the popup, then you simply drag your saved file into the other converter named "dds2iwi-cod4" this will make yoour DDS file back to a iwi file, take the iwi file and put it into the created "image folder" (rename it to for example "mtl_weapon_m40a3_scope_col" if it's the M40.
if u watched a demo with ur skin. and then went in and used the weapon in a match after. it would automatically be on apparently. but my milkslice skin couldve been prettier and i don't play with the r700 ;)
First of all put the file/iwd such as "blacksky.iwd" at cod4/mods/promodlive. After that join a server and the skin wont apear just then, but for me i just have to push F4 and it works.
1. Place the .dds plug-in into C:Program FilesAdobePhotoshopPlug-InsFile Formats
If the .dds plug-in is not correctly installed you will not be able to open the file in Photoshop.
Also, drag the iwi2dds and dds2iwi-cod4 converters to your desktop to be used later on.
2. Begin by going to C:Program FilesActivisionCall of Duty 4 - Modern Warfaremain, and using WinRAR, or a similar program that can be used to open the IW archives, open the IW_4.iwd file. Scroll until you see the files with the prefix "weapon", most weapon files have the prefix “weapon”, and Click-and-Drag the “weapon_ak47_c.iwi” file to your desktop.
(Not just weapon files can be skinned, but for example we will be using the weapon_ak47_c.iwi file)
NOTE:
Weapon files with _c or _col are the actual weapon skins. Weapon files without _c or _col are pictures for the weapon menu or bump maps.
3. Click-and-Drag the “weapon_ak47_c” file and drop it onto your iwi2dds converter. Once this is done a .dds file should appear on your desktop. It will most likely be named "weapon_ak47_c.iwi_out”. The file has just been converted to the .dds format and
is ready for editing.
4. Double-Click the new .dds file and it should open the image in Photoshop. Photoshop will not open if the plug-in isn’t in the right place or correctly installed. When Photoshop is open a few windows may appear.
It may ask you to choose the size of the picture, if so, choose normal default sizes.
It may ask you if you would like to display MIP Maps with the image. Select “No” if this message appears.
5. Now for the actual editing. We’ll just change the wood color for example.
You can use this image: local.wasp.uwa.edu.au/~pbourke/texture_colour/woodgrain/ has some nice wood grain images for us to use. After you’ve found one you like copy-and-paste the image to the weapon_ak47_c.iwi_out.dds file in Photoshop, which should already be open.
6. Free transform the texture until it overlaps the wooden pieces in the picture, and lower the opacity until you can see through the image.
7. Once that is done, select the eraser tool and erase the overlapping wood.
The image should now look natural to the gun. Techniques like blending options are also very helpful.
8. The skinning is done. Go to File à Save As and save the file in the .dds format. A window may appear asking for .dds format specifications. Set Save Format to DXT5 and MIP Maps to Generate MIP maps.
9. Once this is done drag and drop the new .dds file onto the dds2iwi-cod4 converter, which will convert the .dds back to a .iwi file. The name of the new .iwi file should be "weapon_ak47_c.iwi_out". change the file name to "weapon_ak47_c ." The file is ready to be archived.
10. To archive the file place it in C:Program FilesActivisionCall of Duty 4 - Modern WarfareModsModWarfareimages Then double-click the makeMod icon that will create the .iwd file for you. Once the Batch File completes its operation press any key to continue.
11. Copy and paste the z_modwarfare.iwd file, which now contains the weapon_ak47_c.iwi file you’ve just made, to your Call of Duty 4 Main folder. You may have to rename the file.
12. The Skin Is Ready For Play!
Play a mission in single-player, or start a listen server in multiplayer to test it out.
you make a folder named "images" in ">mods >modwarfare", put your custume made iwd file in it, then you pres the batch named "makemod" a file will appear, rename it to "zzz-Skins" for example, and then put it in your ">C: >activision >CoD4, then you put your image folder in the mod folder of your choice".
the files you open in photoshop is located in >main >and there you find iwd files named "iw_00" up to "iw_13", look for for exapmle "weapon_desert_eagle_silver_col.iwi" Deagle, (in iw_04)
or M40 "mtl_weapon_m40a3_scope_col.iwi"(in iw_02).
you should only take the ones witch name ends with _col or _c.iwi.
in there you also have the DDs plugin for photoshop, the file named dds in the downloaded folder you put in ">C: >program >adobe >photoshop >plugins >Extensions".
the converters: you locate you weapon iwi file you put it in the map you just downloaded, drag it into the one named "iwi2dds_cod4" it will make a file you can open with PS, in PS it will ask you if you want to show "Mipmaps" press no,
then you can let your imagination flow, now when you are going to save, you take "save as" format:DDS in the popup you have to make sure you have this "DXT5 ARGB (Interpolated Alpha)" checked in on the popup, then you simply drag your saved file into the other converter named "dds2iwi-cod4" this will make yoour DDS file back to a iwi file, take the iwi file and put it into the created "image folder" (rename it to for example "mtl_weapon_m40a3_scope_col" if it's the M40.
hope it works for you all :)
clix said:
1. Place the .dds plug-in into C:Program FilesAdobePhotoshopPlug-InsFile Formats
If the .dds plug-in is not correctly installed you will not be able to open the file in Photoshop.
Also, drag the iwi2dds and dds2iwi-cod4 converters to your desktop to be used later on.
2. Begin by going to C:Program FilesActivisionCall of Duty 4 - Modern Warfaremain, and using WinRAR, or a similar program that can be used to open the IW archives, open the IW_4.iwd file. Scroll until you see the files with the prefix "weapon", most weapon files have the prefix “weapon”, and Click-and-Drag the “weapon_ak47_c.iwi” file to your desktop.
(Not just weapon files can be skinned, but for example we will be using the weapon_ak47_c.iwi file)
NOTE:
Weapon files with _c or _col are the actual weapon skins. Weapon files without _c or _col are pictures for the weapon menu or bump maps.
3. Click-and-Drag the “weapon_ak47_c” file and drop it onto your iwi2dds converter. Once this is done a .dds file should appear on your desktop. It will most likely be named "weapon_ak47_c.iwi_out”. The file has just been converted to the .dds format and
is ready for editing.
4. Double-Click the new .dds file and it should open the image in Photoshop. Photoshop will not open if the plug-in isn’t in the right place or correctly installed. When Photoshop is open a few windows may appear.
It may ask you to choose the size of the picture, if so, choose normal default sizes.
It may ask you if you would like to display MIP Maps with the image. Select “No” if this message appears.
5. Now for the actual editing. We’ll just change the wood color for example.
You can use this image: local.wasp.uwa.edu.au/~pbourke/texture_colour/woodgrain/ has some nice wood grain images for us to use. After you’ve found one you like copy-and-paste the image to the weapon_ak47_c.iwi_out.dds file in Photoshop, which should already be open.
6. Free transform the texture until it overlaps the wooden pieces in the picture, and lower the opacity until you can see through the image.
7. Once that is done, select the eraser tool and erase the overlapping wood.
The image should now look natural to the gun. Techniques like blending options are also very helpful.
8. The skinning is done. Go to File à Save As and save the file in the .dds format. A window may appear asking for .dds format specifications. Set Save Format to DXT5 and MIP Maps to Generate MIP maps.
9. Once this is done drag and drop the new .dds file onto the dds2iwi-cod4 converter, which will convert the .dds back to a .iwi file. The name of the new .iwi file should be "weapon_ak47_c.iwi_out". change the file name to "weapon_ak47_c ." The file is ready to be archived.
10. To archive the file place it in C:Program FilesActivisionCall of Duty 4 - Modern WarfareModsModWarfareimages Then double-click the makeMod icon that will create the .iwd file for you. Once the Batch File completes its operation press any key to continue.
11. Copy and paste the z_modwarfare.iwd file, which now contains the weapon_ak47_c.iwi file you’ve just made, to your Call of Duty 4 Main folder. You may have to rename the file.
12. The Skin Is Ready For Play!
Play a mission in single-player, or start a listen server in multiplayer to test it out.
Well, you can`t even use em on other servers, so I guess they are not allowed :)
but you can't use them online.. so its just for the fragmovie's.
thing about this.. if you make a rly bright colored weapon skin.. you cn easily pop out the enemy's gun on long distance..
Well, you can`t even use em on other servers, so I guess they are not allowed :)
actually patr had the skin on during a match some days ago, he has screenies
Well, you can`t even use em on other servers, so I guess they are not allowed :)
actually patr had the skin on during a match some days ago, he has screenies
naughty Frederick.
but you can't use them online.. so its just for the fragmovie's.
thing about this.. if you make a rly bright colored weapon skin.. you cn easily pop out the enemy's gun on long distance..
Well, when watching demo, u run it on ur server, so u can use stuff like that, custom skins and custom sky.
@patR
Yes, I saw it, but I don`t know how he did it :S if anyone know feel free to share it here :)
www.fpsbanana.com/skincats/2212
www.fpsbanana.com/skincats/2212
no m40a3 and no deagle skin:)
bind F4 "toggle r_picmip 2 1 0 3; r_applypicmip; <picmip"
I have no idea why
the files you open in photoshop is located in >main >and there you find iwd files named "iw_00" up to "iw_13", look for for exapmle "weapon_desert_eagle_silver_col.iwi" Deagle, (in iw_04)
or M40 "mtl_weapon_m40a3_scope_col.iwi"(in iw_02).
you should only take the ones witch name ends with _col or _c.iwi.
you must also have converters who converts the .iwi files to .dds files, www.mapmodnews.com/filemgmt/index.php?id=18,
in there you also have the DDs plugin for photoshop, the file named dds in the downloaded folder you put in ">C: >program >adobe >photoshop >plugins >Extensions".
the converters: you locate you weapon iwi file you put it in the map you just downloaded, drag it into the one named "iwi2dds_cod4" it will make a file you can open with PS, in PS it will ask you if you want to show "Mipmaps" press no,
then you can let your imagination flow, now when you are going to save, you take "save as" format:DDS in the popup you have to make sure you have this "DXT5 ARGB (Interpolated Alpha)" checked in on the popup, then you simply drag your saved file into the other converter named "dds2iwi-cod4" this will make yoour DDS file back to a iwi file, take the iwi file and put it into the created "image folder" (rename it to for example "mtl_weapon_m40a3_scope_col" if it's the M40.
hope it works for you all :)
edited 2009-06-21 11:15:22
www.fpsbanana.com/skincats/2212
no m40a3 and no deagle skin:)
add mainerror in xfire..he have a white m40skin and a black deagle..nothing special but a skin :)
Well, you can`t even use em on other servers, so I guess they are not allowed :)
actually patr had the skin on during a match some days ago, he has screenies
WIPIDO OR IT DIDNT HAPPEN
bind F4 "toggle r_picmip 2 1 0 3; r_applypicmip; <picmip"
I have no idea why
I tried that, works on server I started, but when I connect on some other promodlive server, it doesnt work :(
Cazlos way seems way to compicated for me to try :/
If the .dds plug-in is not correctly installed you will not be able to open the file in Photoshop.
Also, drag the iwi2dds and dds2iwi-cod4 converters to your desktop to be used later on.
2. Begin by going to C:Program FilesActivisionCall of Duty 4 - Modern Warfaremain, and using WinRAR, or a similar program that can be used to open the IW archives, open the IW_4.iwd file. Scroll until you see the files with the prefix "weapon", most weapon files have the prefix “weapon”, and Click-and-Drag the “weapon_ak47_c.iwi” file to your desktop.
(Not just weapon files can be skinned, but for example we will be using the weapon_ak47_c.iwi file)
NOTE:
Weapon files with _c or _col are the actual weapon skins. Weapon files without _c or _col are pictures for the weapon menu or bump maps.
3. Click-and-Drag the “weapon_ak47_c” file and drop it onto your iwi2dds converter. Once this is done a .dds file should appear on your desktop. It will most likely be named "weapon_ak47_c.iwi_out”. The file has just been converted to the .dds format and
is ready for editing.
4. Double-Click the new .dds file and it should open the image in Photoshop. Photoshop will not open if the plug-in isn’t in the right place or correctly installed. When Photoshop is open a few windows may appear.
It may ask you to choose the size of the picture, if so, choose normal default sizes.
It may ask you if you would like to display MIP Maps with the image. Select “No” if this message appears.
5. Now for the actual editing. We’ll just change the wood color for example.
You can use this image: local.wasp.uwa.edu.au/~pbourke/texture_colour/woodgrain/ has some nice wood grain images for us to use. After you’ve found one you like copy-and-paste the image to the weapon_ak47_c.iwi_out.dds file in Photoshop, which should already be open.
6. Free transform the texture until it overlaps the wooden pieces in the picture, and lower the opacity until you can see through the image.
7. Once that is done, select the eraser tool and erase the overlapping wood.
The image should now look natural to the gun. Techniques like blending options are also very helpful.
8. The skinning is done. Go to File à Save As and save the file in the .dds format. A window may appear asking for .dds format specifications. Set Save Format to DXT5 and MIP Maps to Generate MIP maps.
9. Once this is done drag and drop the new .dds file onto the dds2iwi-cod4 converter, which will convert the .dds back to a .iwi file. The name of the new .iwi file should be "weapon_ak47_c.iwi_out". change the file name to "weapon_ak47_c ." The file is ready to be archived.
10. To archive the file place it in C:Program FilesActivisionCall of Duty 4 - Modern WarfareModsModWarfareimages Then double-click the makeMod icon that will create the .iwd file for you. Once the Batch File completes its operation press any key to continue.
11. Copy and paste the z_modwarfare.iwd file, which now contains the weapon_ak47_c.iwi file you’ve just made, to your Call of Duty 4 Main folder. You may have to rename the file.
12. The Skin Is Ready For Play!
Play a mission in single-player, or start a listen server in multiplayer to test it out.
worked for me.
@
www.mapmodnews.com/article.php/CoD4_Skinning_Tutorial
the files you open in photoshop is located in >main >and there you find iwd files named "iw_00" up to "iw_13", look for for exapmle "weapon_desert_eagle_silver_col.iwi" Deagle, (in iw_04)
or M40 "mtl_weapon_m40a3_scope_col.iwi"(in iw_02).
you should only take the ones witch name ends with _col or _c.iwi.
you must also have converters who converts the .iwi files to .dds files, www.mapmodnews.com/filemgmt/index.php?id=18,
in there you also have the DDs plugin for photoshop, the file named dds in the downloaded folder you put in ">C: >program >adobe >photoshop >plugins >Extensions".
the converters: you locate you weapon iwi file you put it in the map you just downloaded, drag it into the one named "iwi2dds_cod4" it will make a file you can open with PS, in PS it will ask you if you want to show "Mipmaps" press no,
then you can let your imagination flow, now when you are going to save, you take "save as" format:DDS in the popup you have to make sure you have this "DXT5 ARGB (Interpolated Alpha)" checked in on the popup, then you simply drag your saved file into the other converter named "dds2iwi-cod4" this will make yoour DDS file back to a iwi file, take the iwi file and put it into the created "image folder" (rename it to for example "mtl_weapon_m40a3_scope_col" if it's the M40.
hope it works for you all :)
If the .dds plug-in is not correctly installed you will not be able to open the file in Photoshop.
Also, drag the iwi2dds and dds2iwi-cod4 converters to your desktop to be used later on.
2. Begin by going to C:Program FilesActivisionCall of Duty 4 - Modern Warfaremain, and using WinRAR, or a similar program that can be used to open the IW archives, open the IW_4.iwd file. Scroll until you see the files with the prefix "weapon", most weapon files have the prefix “weapon”, and Click-and-Drag the “weapon_ak47_c.iwi” file to your desktop.
(Not just weapon files can be skinned, but for example we will be using the weapon_ak47_c.iwi file)
NOTE:
Weapon files with _c or _col are the actual weapon skins. Weapon files without _c or _col are pictures for the weapon menu or bump maps.
3. Click-and-Drag the “weapon_ak47_c” file and drop it onto your iwi2dds converter. Once this is done a .dds file should appear on your desktop. It will most likely be named "weapon_ak47_c.iwi_out”. The file has just been converted to the .dds format and
is ready for editing.
4. Double-Click the new .dds file and it should open the image in Photoshop. Photoshop will not open if the plug-in isn’t in the right place or correctly installed. When Photoshop is open a few windows may appear.
It may ask you to choose the size of the picture, if so, choose normal default sizes.
It may ask you if you would like to display MIP Maps with the image. Select “No” if this message appears.
5. Now for the actual editing. We’ll just change the wood color for example.
You can use this image: local.wasp.uwa.edu.au/~pbourke/texture_colour/woodgrain/ has some nice wood grain images for us to use. After you’ve found one you like copy-and-paste the image to the weapon_ak47_c.iwi_out.dds file in Photoshop, which should already be open.
6. Free transform the texture until it overlaps the wooden pieces in the picture, and lower the opacity until you can see through the image.
7. Once that is done, select the eraser tool and erase the overlapping wood.
The image should now look natural to the gun. Techniques like blending options are also very helpful.
8. The skinning is done. Go to File à Save As and save the file in the .dds format. A window may appear asking for .dds format specifications. Set Save Format to DXT5 and MIP Maps to Generate MIP maps.
9. Once this is done drag and drop the new .dds file onto the dds2iwi-cod4 converter, which will convert the .dds back to a .iwi file. The name of the new .iwi file should be "weapon_ak47_c.iwi_out". change the file name to "weapon_ak47_c ." The file is ready to be archived.
10. To archive the file place it in C:Program FilesActivisionCall of Duty 4 - Modern WarfareModsModWarfareimages Then double-click the makeMod icon that will create the .iwd file for you. Once the Batch File completes its operation press any key to continue.
11. Copy and paste the z_modwarfare.iwd file, which now contains the weapon_ak47_c.iwi file you’ve just made, to your Call of Duty 4 Main folder. You may have to rename the file.
12. The Skin Is Ready For Play!
Play a mission in single-player, or start a listen server in multiplayer to test it out.
worked for me.
@
www.mapmodnews.com/article.php/CoD4_Skinning_Tutorial
thanks a lot:)
edited 2009-06-23 15:35:59
i.e.
55_gallon_drum_white_rust.iwi
55_gallon_drum_white_dirt.iwi
55_gallon_drum_white.iwi,
I just made them look like a beer (not Heineken ):-p
edited 2009-06-23 20:02:29
Hello, does anybody know some cool weapon skins? if so could you post some?
Thanks alot.
much nicer.
i.e.
55_gallon_drum_white_rust.iwi
55_gallon_drum_white_dirt.iwi
55_gallon_drum_white.iwi,
I just made them look like a beer (not Heineken ):-p
Tell me when u've found it ^^
Thats cool! :D
i.e.
55_gallon_drum_white_rust.iwi
55_gallon_drum_white_dirt.iwi
55_gallon_drum_white.iwi,
in "iw_00" :)
i.e.
55_gallon_drum_white_rust.iwi
55_gallon_drum_white_dirt.iwi
55_gallon_drum_white.iwi,
in "iw_00" :)
thanks alot ^^
i.e.
55_gallon_drum_white_rust.iwi
55_gallon_drum_white_dirt.iwi
55_gallon_drum_white.iwi,
I just made them look like a beer (not Heineken ):-p
thx :D,
Now does any1 know where i can find sas/opfor skins
edited 2009-06-24 00:43:31
thx :D,
Now does any1 know where i can find sas/opfor skins
hands are in "iw_04" named "viewhands_marine_gloves_col.iwi" and "viewhands_desert_opfor_clr.iwi",
marine body: "iw_03" named
"usmc_body_mp_col.iwi",
don't know were op-for body is located.. :)
edited 2009-06-24 01:06:18
thx :D,
Now does any1 know where i can find sas/opfor skins
hands are in "iw_04" named "viewhands_marine_gloves_col.iwi" and "viewhands_desert_opfor_clr.iwi",
thz, will prbly find other parts somehoww
marine body: "iw_03" named
"usmc_body_mp_col.iwi",
don't know were op-for body is located.. :)
:)
no better skin around
:)
NICE :)
thx :D,
Now does any1 know where i can find sas/opfor skins
hands are in "iw_04" named "viewhands_marine_gloves_col.iwi" and "viewhands_desert_opfor_clr.iwi",
marine body: "iw_03" named
"usmc_body_mp_col.iwi",
don't know were op-for body is located.. :)
i wish i knew what to do with opfor gloves.. all i see is a block of green leather lol
yess i should have done that.. all i did was add a design.. and i got lucky to match it well..
anyone know where you can skin the faces of the models? or the gear? like Rapid and She Looked 16 frag movies.?
not bad ;)
iknow not bad
iknow not bad
iknow not bad
Our zombie mod had some cool skins. i have the iwd file if u want