http://img156.imageshack.us/my.php?image=cfgmyes8.jpg
before the little "research" [r_lodscalerigid at 4; gives a fps-boost of approx. 7% compared to 1; as every league uses a different setting for this just put in what you need - 2 is the "options>gfx>model detail low"-setting]
http://img72.imageshack.us/my.php?image=cfgyitchug4.jpg
r_lodscalerigid 4 aswell
http://img72.imageshack.us/my.php?image=cfgnexzp4.jpg
http://img79.imageshack.us/my.php?image=cfgrakecvarsmcxi7.jpg
my config after my little r-value-analysis
r_colorbits "32"
r_compressmodels "1"
r_depthbits "32"
r_ext_compiled_vertex_array "1"
r_ext_compress_textures "1"
r_ext_compressed_textures "1"
r_ext_multitexture "1"
r_ext_NV_fog_dist "0"
r_ext_texture_env_add "1 "
r_ext_texture_filter_anisotropic "0"
r_ext_transform_hint "1"
r_fastsky "1"
r_lodBias "0"
r_lodScale "1"
r_lodScaleRigid "1"
r_nv_fence "0 "
r_nv_fog_available "0"
r_nv_fog_dist "0"
r_nv_fogdist_mode "GL_EYE_RADIAL_NV"
r_nv_register_combiners "0 "
r_nv_texture_shader "0"
r_nv_vertex_array_range "0 "
r_optimize "1"
r_optimizeLightmaps "1"
r_optimizeXModels "5"
r_polygonOffsetBias "-1"
r_polygonOffsetScale "-1"
r_smc_enable "0"
r_subdivisions "999"
r_sunflare_max_size "669.9"
r_swapInterval "0"
r_texturebits "32"
those are the ones nex had in his cfg compared to mine(cheat-blocked aka useless cvars have been removed)
off all those only
r_polygonOffsetBias "-1"
r_polygonOffsetScale "-1"
r_smc_enable "0"
are known to cod4.
guess which cvar boosted my fps from 479 to 565
r_smc_enable 0
so pls I'm so tired of all the cod1/uo/2 cvars like all the "....bits" stuff THEY DONT WORK IN COD4!
for the fun of it, my final r-list
seta r_aaAlpha "0"
seta r_aaSamples "1"
seta r_altModelLightingUpdate "1"
seta r_aspectRatio "auto"
seta r_autopriority "0"
seta r_cacheModelLighting "1"
seta r_cacheSModelLighting "1"
seta r_customMode ""
seta r_debugLineWidth "1"
seta r_depthPrepass "0"
seta r_depthPrepassModels "0"
seta r_detail "0"
seta r_distortion "0"
seta r_displayRefresh "75 Hz"
seta r_dlightLimit "0"
seta r_dof_enable "0"
seta r_drawDecals "0"
seta r_drawSun "0"
seta r_drawWater "0"
seta r_envmapexponent "0.05"
seta r_envmapmaxintensity "0.01"
seta r_envmapminintensity "0"
seta r_envmapoverride "0"
seta r_envmapspecular "0"
seta r_envmapsunintensity "0"
seta r_fastSkin "1"
seta r_fullscreen "1"
seta r_gamma "1"
seta r_glow_allowed "0"
seta r_gpusync "0"
seta r_ignorehwgamma "0"
seta r_inGameVideo "0"
seta r_lodBiasRigid "0"
seta r_lodBiasSkinned "0"
seta r_lodScaleRigid "4"
seta r_lodScaleSkinned "4"
seta r_mode "1280x1024"
seta r_monitor "0"
seta r_multiGpu "1"
seta r_normal "0"
seta r_outdoor "1"
seta r_outdoorfeather "0"
seta r_picmip "3"
seta r_picmip_bump "3"
seta r_picmip_manual "1"
seta r_picmip_spec "3"
seta r_picmip_water "0"
seta r_polygonOffsetBias "-1"
seta r_polygonOffsetScale "-1"
seta r_portalBevels "0.7"
seta r_preloadShaders "1"
seta r_rendererInUse "Shader model 2.0"
seta r_rendererPreference "Shader model 2.0"
seta r_skinCache "1"
seta r_smc_enable "0"
seta r_specular "0"
seta r_texFilterAnisoMax "1"
seta r_texFilterAnisoMin "1"
seta r_texFilterMipMode "2"
seta r_uselayeredmaterials "0"
seta r_vsync "0"
seta r_zFeather "0"
should be no cheat protected values in it, even if they are blocked so no harm from this side.
cfg(for lazy finsk):
www.tek-9.org/?user=2092&viewcfg=cod4
edited 2008-06-09 17:09:14
this one works, but when I leave server and join another one it set itself to 1 again :(, so did the following: /bind w "+forward; r_smc_enable 0" (seems to work )
Guess what? they didnt reply
ofc sepp as 250/83 = 3 infos per second(compared to the 125/63=2) = game plays smoother and reg is better ;D
edited 2008-06-09 07:13:46
HAHAHAHAHA.
OH GOD XDDDDDDDDDDDDDDDDDDDDDDDDDD
amen to that. With my dire pc i can get 125 with my awesome CFG but it aint solid it wil drop to 40 in smoke or when i shoot glass so i lock at 67 so i dont drop loads and get huge lag lower pcs just cant handle the physics of breaking glass and other things no CFG is going to change that
'buy a newpc' hmm might just do that :P
k.
@diablo as far as I know there is no cvar removing the debree when you shoot sth but I have had a weird bug on pubs that all of a sudden the fire-puffs(aka the shit coming out of the gun whilst firing - NO NOT THE BULLETS ;D) were gone
edited 2008-06-09 19:02:14
edited 2008-06-09 20:59:27
That will always make me laugh :D:D
btw, do u got xfire ? if ya do type it here
thXx
edited 2008-07-19 17:48:41
edit* i've taken deeper look and found this
seta nade2 "+gostand; wait; -frag; wait; -gostand; wait; bind alt"
seta m4gic2_sniper1 "bind MOUSE2 +speed; +holdbreath ; set m4gic2_sniper vstr m4gic2_sniper2"
seta m4gic2_sniper2 "bind MOUSE2 +speed; -holdbreath ; set m4gic2_sniper vstr m4gic2_sniper1"
seta bess1 "bind mouse1 +melee; bess vstr bess2
are thease scripts ..:S
strange thing..i actually tried these binds and nothing happened but it's written in ur cfg m8)opened with notepad:/
edited 2008-07-19 20:12:36
but only 1 question
why the resolution is 1280*1024 ?
"enable static model cache" what exactly is "static model cache"?
edited 2008-07-20 09:23:15
sorry m8 that happened once since i copy paste it in another cfg..so maybe was from other player because i check a lot of cfg's..didn't meant to do any harm. :S
edited 2008-07-20 12:20:25
my native tft-resolution + I like to have a clear view and 1280 offers that without the need for antialiasing(5-10% fps loss with AA) like 1024 or 1156 have it in order to have a not so pixled game
bind J "toggle cg_teamChatsOnly 0 1"
bind K "toggle com_maxfps 125 250 333"
bind L "toggle cg_fov 65 80"
bind P "toggle cg_drawlagometer 0 1"
bind U "toggle snd_volume 0 0.3 0.6 1"
#47?
bind J "toggle cg_teamChatsOnly 0 1"
bind K "toggle com_maxfps 125 250 333"
bind L "toggle cg_fov 65 80"
bind P "toggle cg_drawlagometer 0 1"
bind U "toggle snd_volume 0 0.3 0.6 1"
#47?
ty m8 that was what i've been searching for(if someone know more of these feel free to share :D)