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EA Sports Cup
Gent, Belgium
2008/11/15
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Forum > Call of Duty 4 > Promod 1.8

Promod 1.8

Australia iM.tEEKK - posted on: 2008-07-07 12:32:08
 
User



points: 394

Hmm, interestingly enough there isnt a new thread for the 1.8 release.

Anyway, regarding the new release of beta 1.8c, Does anyone feel that the rego has significantly changed since maxpackets isnt locked on 63? It is ALOT more random now, sometimes the rego is amazing the others it isnt

I am not raging you raf1 (you get affended quite often) I'm just interested as to why the rego feels so different now?


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#181 - Croatia Must - posted on: 2008-07-14 18:53:49
 
User



points: 1079

 webbz said:
 
 TwistiZlEY said:
  The reason you're getting random reg -i think- is because the way you have to aim has changed due to the hitboxes being more up to date with the models.

eg

pam, hitboxes trailed the model due to slow update rate (sv_fps 20) so aiming ON the model was actually leading the hitboxes.

promod, hitboxes are where the model is, so you now have to lead the model

note leading the model is caused by ping delay


So if I understood you right:

with sv_fps 30 the hitboxes don't lag so you need to aim ahead of the model according to your ping in order to hit him.

with sv_fps 20 the hitboxes lag so you need to aim on the model to get reg.

What I don't understand why aiming ahead of the model is better than aiming at the model itself >.<. ofc at lan when playing with <5 ping it's better to have the hitboxes on the models but online with ping >50 it surely is better to have a system thats regs when shoot at the model itself and not infront of it.

Surely shooting and regging ON the model and not ahead of it improves the skill and aim factor of the game.


it's antilag on and off

#182 - United Kingdom Bulbasaur - posted on: 2008-07-14 19:21:25
 
User



points: 1218

Personally i would perfer to be able to adjust my aim to suit my ping, if i know im pinging 70ms i know to aim 0.7 sec's ahead of the person, u can calculate it in your mind.

it really depends on what you're use to, but put this way, most other games have the promod style of reging, they must be doing something right?...right?

#183 - Finland webbz - posted on: 2008-07-14 19:29:55
 
User



points: 159

 TwistiZlEY said:
  Personally i would perfer to be able to adjust my aim to suit my ping, if i know im pinging 70ms i know to aim 0.7 sec's ahead of the person, u can calculate it in your mind.

it really depends on what you're use to, but put this way, most other games have the promod style of reging, they must be doing something right?...right?


and I on the other hand would rather just shoot the actual model than some random space infront of him.

#184 - United Kingdom Bond- - posted on: 2008-07-14 19:54:47
 
User



points: 596

rofl.

#185 - Spain Fifty - posted on: 2008-07-14 20:12:12
 
User



points: 148

antilag 1 and problem solved.

#186 - Germany Rake - posted on: 2008-07-14 20:15:01
 
User



points: 367

you forgot that cod4 actually calculates every bullet's flight so ofc you have to pre-aim in order to hit a moving target

edited 2008-07-14 20:15:22

#187 - Netherlands tek9.KNALLER - posted on: 2008-07-14 20:22:24
 
COD4 Member



points: 4537

 webbz said:
 
and I on the other hand would rather just shoot the actual model than some random space infront of him.

lol +1

#188 - Finland webbz - posted on: 2008-07-15 16:58:34
 
User



points: 159

 webbz said:
 
 TwistiZlEY said:
  The reason you're getting random reg -i think- is because the way you have to aim has changed due to the hitboxes being more up to date with the models.

eg

pam, hitboxes trailed the model due to slow update rate (sv_fps 20) so aiming ON the model was actually leading the hitboxes.

promod, hitboxes are where the model is, so you now have to lead the model

note leading the model is caused by ping delay


So if I understood you right:

with sv_fps 30 the hitboxes don't lag so you need to aim ahead of the model according to your ping in order to hit him.

with sv_fps 20 the hitboxes lag so you need to aim on the model to get reg.

What I don't understand why aiming ahead of the model is better than aiming at the model itself >.<. ofc at lan when playing with <5 ping it's better to have the hitboxes on the models but online with ping >50 it surely is better to have a system thats regs when shoot at the model itself and not infront of it.

Surely shooting and regging ON the model and not ahead of it improves the skill and aim factor of the game.

#189 - Finland webbz - posted on: 2008-07-15 17:00:12
 
User



points: 159

 webbz said:
 
 TwistiZlEY said:
  The reason you're getting random reg -i think- is because the way you have to aim has changed due to the hitboxes being more up to date with the models.

eg

pam, hitboxes trailed the model due to slow update rate (sv_fps 20) so aiming ON the model was actually leading the hitboxes.

promod, hitboxes are where the model is, so you now have to lead the model

note leading the model is caused by ping delay


So if I understood you right:

with sv_fps 30 the hitboxes don't lag so you need to aim ahead of the model according to your ping in order to hit him.

with sv_fps 20 the hitboxes lag so you need to aim on the model to get reg.

What I don't understand why aiming ahead of the model is better than aiming at the model itself >.<. ofc at lan when playing with <5 ping it's better to have the hitboxes on the models but online with ping >50 it surely is better to have a system thats regs when shoot at the model itself and not infront of it.

Surely shooting and regging ON the model and not ahead of it improves the skill and aim factor of the game.


Would like someone inside guy to explain me the logic behind this stuffz ;&

#190 - United Kingdom SEx - posted on: 2008-07-15 17:19:30
 
User



points: 642

 webbz said:
 
 TwistiZlEY said:
  Personally i would perfer to be able to adjust my aim to suit my ping, if i know im pinging 70ms i know to aim 0.7 sec's ahead of the person, u can calculate it in your mind.

it really depends on what you're use to, but put this way, most other games have the promod style of reging, they must be doing something right?...right?


and I on the other hand would rather just shoot the actual model than some random space infront of him.

#191 - Germany Rake - posted on: 2008-07-15 17:23:04
 
User



points: 367

 Rake said:
  you forgot that cod4 actually calculates every bullet's flight so ofc you have to pre-aim in order to hit a moving target


"Would like someone inside guy to explain me the logic behind this stuffz ;&"

#192 - Finland webbz - posted on: 2008-07-15 17:50:12
 
User



points: 159

 Rake said:
 
 Rake said:
  you forgot that cod4 actually calculates every bullet's flight so ofc you have to pre-aim in order to hit a moving target


"Would like someone inside guy to explain me the logic behind this stuffz ;&"


So you are saying that in real life warfare you have to fire your rifle infront of the enemy and not at them?

explain it to me like a 3 year old ;X

edited 2008-07-15 17:51:11

#193 - United Kingdom Bulbasaur - posted on: 2008-07-15 17:57:08
 
User



points: 1218

 webbz said:
 
 Rake said:
 
 Rake said:
  you forgot that cod4 actually calculates every bullet's flight so ofc you have to pre-aim in order to hit a moving target


"Would like someone inside guy to explain me the logic behind this stuffz ;&"


So you are saying that in real life warfare you have to fire your rifle infront of the enemy and not at them?

explain it to me like a 3 year old ;X


yes, you would...

#194 - Germany Rake - posted on: 2008-07-15 18:17:49
 
User



points: 367

I think on the low distance that cod4 offers you probably wouldn't but then again its a game and in cod4 even shooting a sideways moving target on 10m needs some pre-aim

edited 2008-07-15 18:18:15

#195 - United Kingdom SEx - posted on: 2008-07-19 02:05:17
 
User



points: 642

 TwistiZlEY said:
 
 webbz said:
 
 Rake said:
 
 Rake said:
  you forgot that cod4 actually calculates every bullet's flight so ofc you have to pre-aim in order to hit a moving target


"Would like someone inside guy to explain me the logic behind this stuffz ;&"


So you are saying that in real life warfare you have to fire your rifle infront of the enemy and not at them?

explain it to me like a 3 year old ;X


yes, you would...


not worth firing if they are moving unless they coming towards you :p

#196 - Netherlands Froster - posted on: 2008-07-19 02:15:28
 
User



points: 1623

 KNALLER said:
 
 webbz said:
 
and I on the other hand would rather just shoot the actual model than some random space infront of him.

lol +1

+1 idd
Makes more sense to shoot AT the model in a video game

#197 - United Kingdom Bond- - posted on: 2008-07-22 22:31:29
 
User



points: 596


#198 - United Kingdom TmG.j.mascherano - posted on: 2008-07-22 22:56:18
 
User



points: 1064

I know it's a game like, but it's based on realism to an extent.

Why do you think james bond never gets hit when he's running away from baddies, cause they're aiming at him...

I often find myself actually screaming at the TV; '' just pre-aim, and you can kill bond, pre-aim''.

With regards promod though, is the health different when you're the last alive? I swear when it's like 3v1 or 2v1 the shot/kill ratio is like one bullet.

#199 - United Kingdom TmG.j.mascherano - posted on: 2008-07-23 01:22:23
 
User



points: 1064

Just played a fun little mix on PAM4. It takes doing that to realise just how good promod actually is.

#200 - United Kingdom Bond- - posted on: 2008-07-23 06:43:54
 
User



points: 596


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