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| EA Sports Cup |
| Gent, Belgium |
| 2008/11/15 |
Teams attending
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Promod 1.8
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iM.tEEKK - posted on: 2008-07-07 12:32:08
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User

points: 394
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Hmm, interestingly enough there isnt a new thread for the 1.8 release.
Anyway, regarding the new release of beta 1.8c, Does anyone feel that the rego has significantly changed since maxpackets isnt locked on 63? It is ALOT more random now, sometimes the rego is amazing the others it isnt
I am not raging you raf1 (you get affended quite often) I'm just interested as to why the rego feels so different now? |
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#181 -
Must - posted on: 2008-07-14 18:53:49
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User

points: 1079
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| | webbz said: | | |
| | TwistiZlEY said: | | | The reason you're getting random reg -i think- is because the way you have to aim has changed due to the hitboxes being more up to date with the models.
eg
pam, hitboxes trailed the model due to slow update rate (sv_fps 20) so aiming ON the model was actually leading the hitboxes.
promod, hitboxes are where the model is, so you now have to lead the model
note leading the model is caused by ping delay |
So if I understood you right:
with sv_fps 30 the hitboxes don't lag so you need to aim ahead of the model according to your ping in order to hit him.
with sv_fps 20 the hitboxes lag so you need to aim on the model to get reg.
What I don't understand why aiming ahead of the model is better than aiming at the model itself >.<. ofc at lan when playing with <5 ping it's better to have the hitboxes on the models but online with ping >50 it surely is better to have a system thats regs when shoot at the model itself and not infront of it.
Surely shooting and regging ON the model and not ahead of it improves the skill and aim factor of the game. |
it's antilag on and off |
#182 -
Bulbasaur - posted on: 2008-07-14 19:21:25
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User

points: 1218
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Personally i would perfer to be able to adjust my aim to suit my ping, if i know im pinging 70ms i know to aim 0.7 sec's ahead of the person, u can calculate it in your mind.
it really depends on what you're use to, but put this way, most other games have the promod style of reging, they must be doing something right?...right? |
#183 -
webbz - posted on: 2008-07-14 19:29:55
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User

points: 159
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| | TwistiZlEY said: | | | Personally i would perfer to be able to adjust my aim to suit my ping, if i know im pinging 70ms i know to aim 0.7 sec's ahead of the person, u can calculate it in your mind.
it really depends on what you're use to, but put this way, most other games have the promod style of reging, they must be doing something right?...right? |
and I on the other hand would rather just shoot the actual model than some random space infront of him. |
#184 -
Bond- - posted on: 2008-07-14 19:54:47
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User

points: 596
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rofl. |
#185 -
Fifty - posted on: 2008-07-14 20:12:12
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User

points: 148
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antilag 1 and problem solved. |
#186 -
Rake - posted on: 2008-07-14 20:15:01
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User

points: 367
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you forgot that cod4 actually calculates every bullet's flight so ofc you have to pre-aim in order to hit a moving target
edited 2008-07-14 20:15:22
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COD4 Member

points: 4537
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| | webbz said: | | |
and I on the other hand would rather just shoot the actual model than some random space infront of him. |
lol +1 |
#188 -
webbz - posted on: 2008-07-15 16:58:34
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User

points: 159
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| | webbz said: | | |
| | TwistiZlEY said: | | | The reason you're getting random reg -i think- is because the way you have to aim has changed due to the hitboxes being more up to date with the models.
eg
pam, hitboxes trailed the model due to slow update rate (sv_fps 20) so aiming ON the model was actually leading the hitboxes.
promod, hitboxes are where the model is, so you now have to lead the model
note leading the model is caused by ping delay |
So if I understood you right:
with sv_fps 30 the hitboxes don't lag so you need to aim ahead of the model according to your ping in order to hit him.
with sv_fps 20 the hitboxes lag so you need to aim on the model to get reg.
What I don't understand why aiming ahead of the model is better than aiming at the model itself >.<. ofc at lan when playing with <5 ping it's better to have the hitboxes on the models but online with ping >50 it surely is better to have a system thats regs when shoot at the model itself and not infront of it.
Surely shooting and regging ON the model and not ahead of it improves the skill and aim factor of the game. | |
#189 -
webbz - posted on: 2008-07-15 17:00:12
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User

points: 159
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| | webbz said: | | |
| | TwistiZlEY said: | | | The reason you're getting random reg -i think- is because the way you have to aim has changed due to the hitboxes being more up to date with the models.
eg
pam, hitboxes trailed the model due to slow update rate (sv_fps 20) so aiming ON the model was actually leading the hitboxes.
promod, hitboxes are where the model is, so you now have to lead the model
note leading the model is caused by ping delay |
So if I understood you right:
with sv_fps 30 the hitboxes don't lag so you need to aim ahead of the model according to your ping in order to hit him.
with sv_fps 20 the hitboxes lag so you need to aim on the model to get reg.
What I don't understand why aiming ahead of the model is better than aiming at the model itself >.<. ofc at lan when playing with <5 ping it's better to have the hitboxes on the models but online with ping >50 it surely is better to have a system thats regs when shoot at the model itself and not infront of it.
Surely shooting and regging ON the model and not ahead of it improves the skill and aim factor of the game. |
Would like someone inside guy to explain me the logic behind this stuffz ;& |
#190 -
SEx - posted on: 2008-07-15 17:19:30
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User

points: 642
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| | webbz said: | | |
| | TwistiZlEY said: | | | Personally i would perfer to be able to adjust my aim to suit my ping, if i know im pinging 70ms i know to aim 0.7 sec's ahead of the person, u can calculate it in your mind.
it really depends on what you're use to, but put this way, most other games have the promod style of reging, they must be doing something right?...right? |
and I on the other hand would rather just shoot the actual model than some random space infront of him. | |
#191 -
Rake - posted on: 2008-07-15 17:23:04
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User

points: 367
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| | Rake said: | | | you forgot that cod4 actually calculates every bullet's flight so ofc you have to pre-aim in order to hit a moving target |
"Would like someone inside guy to explain me the logic behind this stuffz ;&" |
#192 -
webbz - posted on: 2008-07-15 17:50:12
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User

points: 159
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| | Rake said: | | |
| | Rake said: | | | you forgot that cod4 actually calculates every bullet's flight so ofc you have to pre-aim in order to hit a moving target |
"Would like someone inside guy to explain me the logic behind this stuffz ;&" |
So you are saying that in real life warfare you have to fire your rifle infront of the enemy and not at them?
explain it to me like a 3 year old ;X
edited 2008-07-15 17:51:11
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#193 -
Bulbasaur - posted on: 2008-07-15 17:57:08
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User

points: 1218
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| | webbz said: | | |
| | Rake said: | | |
| | Rake said: | | | you forgot that cod4 actually calculates every bullet's flight so ofc you have to pre-aim in order to hit a moving target |
"Would like someone inside guy to explain me the logic behind this stuffz ;&" |
So you are saying that in real life warfare you have to fire your rifle infront of the enemy and not at them?
explain it to me like a 3 year old ;X |
yes, you would... |
#194 -
Rake - posted on: 2008-07-15 18:17:49
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User

points: 367
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I think on the low distance that cod4 offers you probably wouldn't but then again its a game and in cod4 even shooting a sideways moving target on 10m needs some pre-aim
edited 2008-07-15 18:18:15
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#195 -
SEx - posted on: 2008-07-19 02:05:17
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User

points: 642
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| | TwistiZlEY said: | | |
| | webbz said: | | |
| | Rake said: | | |
| | Rake said: | | | you forgot that cod4 actually calculates every bullet's flight so ofc you have to pre-aim in order to hit a moving target |
"Would like someone inside guy to explain me the logic behind this stuffz ;&" |
So you are saying that in real life warfare you have to fire your rifle infront of the enemy and not at them?
explain it to me like a 3 year old ;X |
yes, you would... |
not worth firing if they are moving unless they coming towards you :p |
#196 -
Froster - posted on: 2008-07-19 02:15:28
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User

points: 1623
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| | KNALLER said: | | |
| | webbz said: | | |
and I on the other hand would rather just shoot the actual model than some random space infront of him. |
lol +1 |
+1 idd
Makes more sense to shoot AT the model in a video game |
#197 -
Bond- - posted on: 2008-07-22 22:31:29
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User

points: 596
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User

points: 1064
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I know it's a game like, but it's based on realism to an extent.
Why do you think james bond never gets hit when he's running away from baddies, cause they're aiming at him...
I often find myself actually screaming at the TV; '' just pre-aim, and you can kill bond, pre-aim''.
With regards promod though, is the health different when you're the last alive? I swear when it's like 3v1 or 2v1 the shot/kill ratio is like one bullet. |
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User

points: 1064
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Just played a fun little mix on PAM4. It takes doing that to realise just how good promod actually is. |
#200 -
Bond- - posted on: 2008-07-23 06:43:54
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User

points: 596
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