ReD's Corner: The Ward of Infinite Wisdom - ReD's Corner

Posted by Paul redeye Chaloner on 2009-10-21 22:58:47


By Paul "ReDeYe" Chaloner

Whoever thought up social networking sites, particular the kind where a small bird can enable you to tell the whole world what you are up to, might come in for a bit of stick this week, especially if you are a member of staff at Infinity Ward. Our good friends, who were responsible for the “better” versions of Call of Duty made a bit of a gaff this week, or at least one of their number did, with an announcement on his Twitter account of an interview about the forthcoming and community saving game Call of Duty : Modern Warfare 2 (aka Cod6). It sparked unprecedented scenes of virtual running for the hills in the face of what seemed to be an apocalyptic sized announcement.

For those of you living under a rock these past seven days, a quick recap. Infinity Ward decided to move away from the traditional multiplayer model of dedicated servers and punkbuster cheat protection. Along side this, it was announced a move to the steam platform for delivery, but not implementation of the multiplayer itself. Instead, Infinity Ward have come up with a bespoke solution called IW.net which you, as well as a steam account (if you intend to download the game) will need an account on in order to play the game in multiplayer.

It will also mean an end to having your own server (if you are a clan) or being able to host one (if you are a server provider). It was also announced that any mods for the game would not work unless approved by IW and implemented somehow in to IW.net system. The implications for the competitive side of the community are massive, not least for the inclusion of a pro mod. Like every game that comes out these days, it is hard to believe that it will be competition ready on release (include demo recording, TV client, spectator slots, ability for people to stream video from the game and include even a rudimentary set of competitive tools like scoring properly), but I could be wrong.

This last point alone could lead to the game being overlooked by the competitive part of the Call of Duty community and in turn lead to it being ignored by the bigger leagues and ladders, those like ESL who have backed games that support the traditional esport model which enable them to deliver all of the things a player expects and at the same time provide accessibility to spectators.

What the impact is on server providers such as Verygames and Multiplay is harder to understand just yet. It could be that those companies can partner with IW and provide bandwidth and servers in return for their name being splashed over the server, but its not the same as actually running a business where you sell game servers and clans can pick and choose who they play on them.

Add to this debacle the decision to drop punkbuster and instead use Valves VAC2 anti cheat system, a system which is about as much use as a one legged man in an ass kicking contest. Its bad enough that this crummy waste of CPU is used in games such as Counter Strike Source and Team Fortress 2 (to name but two) and fails to catch many of the hundreds, possibly thousands of cheaters roaming the public and occasionally the competitive servers out there, without now giving an outdated, under developed and near useless product (bar catch the simple bots that have been on the market for 18 months) the chance to protect and preserve the next big game to come on the market.

So far it’s all been doom and gloom, but there is hope on the horizon for those of us who had and still cling to high hopes for the next iteration of Call of Duty. At the time of writing, a petition that went up less than a week ago, has over 100,000 signatures attached to it. Its aim is simply to ask IW to overturn the decisions they have made, which could so badly damage the game before it even comes out and almost certainly close down an entire competitive community.

And I have to ask this before we go any further. Is it me or do the changes look great if you are a casual player who has no inclination of playing in a clan or a tournament? Perhaps this is the key issue. Perhaps IW don’t give a stuff about the competitive scene and instead feel they will sell more games if they appeal to the casual player, who, lets face it, is the majority here. We seem to forget that despite plenty of signatures on the petition, we are a very small niche within a niche and our opinion doesn’t really count for much when it comes to actually making money from a game. It may be arrogant, but why should IW care anyway? All we do is moan about what they decide and what they intend to do with “our” game. On the other hand, it could be argued that we are the very people who keep the game alive longer than it would ordinarily live for by our tournaments and coverage of it, in turn leading to more sales.

Regardless of your position however, we are far too arrogant as a community of gamers when it comes to demanding certain things from developers. The trouble is, it’s a very old fashioned way of doing things and companies have moved on from developing games they love in their bedrooms to needing to make a profit and grow and although I would prefer the former approach, those guys got swallowed up by the big boys and it is what it is these days. We are lucky to get scraps of information from the likes of Bowling at all with the way we treat them, yet still, there are some fundamental worries about the release of this game and rather than bomb IW headquarters before the game is released, perhaps we should wait until it does come out before judging the changes so critically.

Anyway, I digress, back to the original plot! Robert Bowling recently updated his Twitter to say that IW would be listening and taking in to account the petition, but honestly and realistically is this going to change anything? I have my doubts. For starters, rumours are also doing the rounds that the game code is set and if it hasn’t gone gold (i.e. its been mastered and sent to press the game CD’s) already, then it is close to doing so. On the flip side of that, we have been told once more that the release date will be met. When you add these two things together, it doesn’t take a genius to work out that any changes to the game and how it works, especially something so fundamental regarding server use and mod blocking, could only be changed with a patch. They either cant change the gold version now or they would have to delay the release date to implement them.

Recent mistakes like this have meant an early death for the game it affects. I am thinking of Unreal Tournament 3 in particular which was a great game when you finally got in to a server, but near useless because of the menu system and the lack of code allowing you to join one. Before that, iD software, or more to the point, Raven failed spectacularly with Quake 4. 18 months after it was released, it was a great game, especially after iD software stepped in and saved it from death many times. The trouble with both of these examples is that because the code which made it on to the shiny disks in the shops was shit, the game never had a chance beyond the hardcore who stuck with it and even that was a tiny minority of those who bought the game.

Sure, it could all be fixed by a patch after release, but the game could already be dead by then.

It might not be all doom and gloom however. We haven’t even considered that iw.net might just be brilliant. We also haven’t heard IW say categorically that they won’t allow mods to be added, in fact the opposite it is true. It may also be that choosing to use VAC over punkbuster could be inspired, especially with news of the PB team practically folding anyway. Who knows, Valve may even invest more money in to updating and improving VAC, which might then benefit other games it serves.

Now obviously, all of that is very optimistic from our point of view, but is there anywhere on the internet right now that is even considering any of that? No, didn’t think so, its just bitching at IW and not a lot else. And you may ask why, but its simple really, we have become so used to being shafted by big companies over the games we love, particularly sequels. We are too used to being let down and ignored. We are also a pretty fickle bunch when it comes to dealing with change. We are gamers, we don’t like change and this is a big set of changes, so its no wonder we are feeling worried about it. IW hasn’t really done much to allay those fears either, despite saying they would take in to account the petition. As I have pointed out already, it’s probably too late to be back tracking on what they have already decided will go on the disk for release.

It may also be that having control of the servers means improved pings, more localised games and ones which pit you against similar skilled opponents and where you don’t get your head blown off every 2 seconds but instead actually learn about the game and can improve at your own pace. We sometimes forget what a harsh place a public server can be for a newbie. These ideas aren’t new and although I can only guess at the model they will use, we only have to look at iD software and Quake Live to see that, after a few teething issues at the start, this kind of system can work. The initial problem for iD was one of volume, just the sheer amount of people wanting to play their game made them use a queue system which sometimes took an hour to get through, just to join a server. It was bedlam for a while, but eventually and fairly quickly really, they sorted it out and got enough server power to cope.

That’s all very well and a good example if ever IW needed one of the need to get it right on day one, but we also must remember that was for a free game. It didn’t matter too much if you had to wait, you were losing only time and hadn’t parted with any hard earned cash to play the game. For IW its going to be very different and I for one won’t be very happy having parted with my cash for the game, only to find I have to queue for an hour to play it, or heaven forbid, I am faced with the possibility of not being able to play it at all online. Straight back to the store it would be going, I can tell you. It is also a dangerous way to go if they do underestimate the amount of users who will want to play on their servers because that’s just another easy way of driving people away from the game and returning it, never to come back, even if they do sort it out eventually.

I can’t help thinking however that IW and more to the point Activision have thought about all of this. After all, brains far cleverer than mine are employed at both companies and they simply must be on to something with these changes. Why else would they move away from the traditional ideas, especially if they are telling us that piracy is only a small reason for the moves?

I am also sure that just like Quake Live, which uses what sounds like a similar system, it will allow for leagues to run tournaments for the game. It just won’t be in the same way as before and might just give Activision/IW the control they want over who can run them.

We can only sit here and pray that we are all hopelessly wrong and that IW are right, but that’s difficult knowing what we know and knowing how often these things tend to work out (or not work out). We haven’t really got much of a track record in patience either, so if IW have misjudged this and fall over on day one with all of the changes they have announced implemented; I think we might all be hopping back in to COD4 quicker than you can say “tweet update”.


Share |

46 comments

34 months ago
+0 thumbs
very good read mate!
34 months ago
+0 thumbs
Nice read.
Just hope they see the light really...
34 months ago
+0 thumbs
Its a wall, but a nice read Paul. The biggest problem (which caused this rage against IW) is that IW didn't talk with the community (us) from the beginning I think. Many people, including myself have so many questions and doubts about this new system and IW just doesn't care to answer them properly or in time. Take Promod for example, IF there's a way to implement the mod into MW2, why cant they just tell us that then. Cause when someone is quite, he/she either is thinking, or it's just a cowards way of saying no. Hope you got my point and btw, your brain is pretty clever 2 (movietitle???).
34 months ago
+0 thumbs
Oh, and don't forget to sign xD

www.petitiononline.com/mod_perl/signed.cgi?dedis4mw
34 months ago
+0 thumbs
Good read.
34 months ago
+0 thumbs
Not even read this yet, but it's more than likely a good read!

Will give it a go and update post after I've watched Generation Kill.

EDIT: Well said.

Redeye said:
We are licky to get scraps of information from the likes of Bowling at all with the way we treat them.



I a sense. Although talking technically.. his job is to give us information and get us the details we want. He's a community manager and he has to listen to critizism aswell as accepting all the glory.

Redeye said:
They either can't change the gold version now or they would have to delay the release date to implement them.



True, it's more than likely too late, but the pressure that the petition and all the articles and exposure is creating is in the hope for a patch (as far as I'm aware.)

Also, I feel releasing this information so late is very sly of IW and Bowling in particular. Wait until a few weeks before the release date, when everyone has preordered the game and release and absolute bombshell. I'll bet you my bottom dollar that they didn't expect a shit load of people to cancel their orders haha!

Either way, you're right. With IW not releasing further information on any decision made, there is definitely still hope for our competitive community yet!

/SIGN THE PETITION!




edited 2009-10-22 01:16:36
34 months ago
+0 thumbs
Awesome read!
34 months ago
+0 thumbs
great read mate, by far the most balanced and rational article ive read on this revelation.

just gotta wait and see,
34 months ago
+0 thumbs
awesome read
/wait
34 months ago
+0 thumbs
coooolll story brooo!

just gotta wait i guesS!
34 months ago
+0 thumbs
Good read!

Still though.. preorder cancelled, petition signed. I make my stand by not paying up until I see it really works (I doubt it will though).
34 months ago
+0 thumbs
lighters said:
awesome read
/wait

34 months ago
+0 thumbs
Its a blessing in disguse that 402 (accidentaly) spilled the beans in the bashandslash podcast - if IW had their way we all would have found out the hard way the game was missing a fundamental feature - Imagine the shitstorm on launch day when you boot CoD and thought "hey wait, wheres the server browser?"

The real core of this is IW dont like the "hardcore","modders" and "tuners" who for want of a better word "control" the community - the most effective way to make the game (even more) noob-friendly is to remove the high skilled elite (elitist?) from the game - which is what they are doing - IW doesnt like people getting too good at the game whereby they scare off new users (buyers)

I would bet that the game has some other hilarious game-breaking console port issues (letterboxing, input lag or some shit) that will have the clowns that bought the game up in arms for months anyway

edited 2009-10-22 11:44:29
34 months ago
+0 thumbs
@Jayzus:

even worse. apparently it is based purely on P2P.
to see what that does is pretty easy. just play cod5 nazi-zombie with some mates
34 months ago
+0 thumbs
inFo- said:
play cod5 nazi-zombie with some mates



best gametype ever!!
34 months ago
+0 thumbs
I dont know what gave you the idea I didnt know it was pure p2p but anyway........


for me cod5 nazizombies is laggy shit for everyone but the host unless they have good upload speeds

average upload speed in Ireland is 256k up - any clown that buys the game here is fucked if they expect to play anyone who lives more then 20 miles away :) - they will be stuck playing 1v1s/2v2s with the other 40/50 planks that bought the game on PC

before anyone says it: xbox uses a lot less bandwidth then PC - thats what allows them to play on shite broadband




edited 2009-10-22 14:37:33
34 months ago
+0 thumbs
it was a forum post on the IW-forums quoting a PM from a developer.
34 months ago
+0 thumbs
read my post properly please - I DONT KNOW WHY YOU THOUGHT I DIDNT ALREADY KNOW THIS - i would have put a comma in the middle of the first sentance if i was trying to say i didnt know

edited 2009-10-22 14:38:10
34 months ago
+0 thumbs
fo i'm tired and stressed out D;
34 months ago
+0 thumbs
Great read Paul, good thoughts and writing.
As much as i digres and really dislike what they have done...i am hoping that it is something good and not the disaster we all believe.
As Lighters and others said
/wait
34 months ago
+0 thumbs
Good read, this is the same sort of thing I was talking about the other day (and did post in the forums about)

I think if looking at quakelive is a great idea because I can't see IW.net being too different to the system QL uses. I still think competative play will be possible, even though a patch may be needed. :)
34 months ago
+0 thumbs
Good read, already wanted to know your opinion on the rumours etc.

Redeye said:
I think we might all be hopping back in to COD4 quicker than you can say “tweet update”.



Agreed.
34 months ago
+0 thumbs
Private04 said:
Good read, already wanted to know your opinion on the rumours etc.

Redeye said:
I think we might all be hopping back in to COD4 quicker than you can say “tweet update”.



Agreed.



high+5
34 months ago
+0 thumbs
TriGGsY said:
lighters said:
awesome read
/wait


34 months ago
+0 thumbs
Well written redeye.
I bet 1 dollar that the online servers and the "IWnet" will crash and as you say it will take hours to be able to play online.
34 months ago
+0 thumbs
I don't know were you got the information from to create this but there are a number of things wrong and a lot of speculation in it that is coming from hope...

There is no plan to allow mod support albeit mods that are approved this was confirmed earlier in the week by the idiots Zampella and West

[quote]We're just prioritizing the player experience above the modders and the tuners[/quote]

With regards to Multiplay hosting servers on IW.NET it's not clear yet whether this is completely P2P or a mixture of P2P and IW.NET servers although P2P is most likely at the moment from what has been said.

edited 2009-10-22 20:18:36
34 months ago
+0 thumbs
[quote=4-NDY] I don't know were you got the information from to create this but there are a number of things wrong and a lot of speculation in it that is coming from hope...

There is no plan to allow mod support albeit mods that are approved this was confirmed earlier in the week by the idiots Zampella and West

[quote]We're just prioritizing the player experience above the modders and the tuners[/quote]

If you read the column properly, you will see I said exactly what you just did...

I say in the column, we dont yet understand how the server system will work or if it means the likes of Multiplay, Verygames etc will be able to host servers or not (mainly due to not knowing how iw.net works fully). It says this in the column....

It also says that IW have said there is no direct mod support, but they have also said there is a way to implement mods on iw.net via approval and again, this is in the column if you read it properly.

None of what you said is any different to what is in the column already so how you can say there are "a lot of things wrong" I have no idea.

:mystified:

With regards to Multiplay hosting servers on IW.NET it's not clear yet whether this is completely P2P or a mixture of P2P and IW.NET servers although P2P is most likely at the moment from what has been said. [/quote]
34 months ago
+0 thumbs
yeah, very good read, wait & see...
34 months ago
+0 thumbs
good read!! lets wait and hope IW will come to their senses and make a good patch or summit..
34 months ago
+0 thumbs
I predict IW will lose a lot of profit on the PC community of MW2 or what is now still CoD1/2/4, this take me back to WaW, big expectations but when people played it it did not sell on the PC platform, even now the CoD1 community is bigger than CoD WaW im seeing the same story all over again.

If MW2 wont turn out good, im going back to CoD1! \o/
Ofcourse we will have to wait for the game and see what happens.

edited 2009-10-23 13:38:51
34 months ago
+0 thumbs
nick said:
None of what you said is any different to what is in the column already so how you can say there are "a lot of things wrong" I have no idea.



I was referring to facts in your article such as "It was also announced that any mods for the game would not work unless approved by IW" which it wasn't and "Robert Bowling recently updated his Twitter to say that IW would be listening and taking in to account the petition" this wasn't a twitter update, it was a message to someone on Twitter from 402, the response wasn't shown 402's twitter and there is a lot of speculation about how real the screenshot is, especially considering the clan that posted it and 'received' it were spamming it on the forums with adverts to there site.

It's a shame that your article doesn't address issues such as how they plan to server admin, IW's statement about MW2 being "completely cheat free" (although you do mention VAC), how private servers are intended to be ran from a host gamer, how that will mean when they sign off we will have to wait for a migration making rounds unfair and like raf picked up on in his interview on cadred how to counteract lag issues they will have to reduce the rates... You have gone into a lot of speculation on how the system may work but failed to pick up on some of the key things that have come to light already imo.

I appreciate you writing this and I do think it will benefit those who haven't thought about the impact but what I would really like to see on Tek9 is an objective article similar to the one on Cadred by Durus that starts questioning the way forward for the COD scene since that's the reason why most of us are here..
34 months ago
+0 thumbs
nice read
34 months ago
+0 thumbs
well worth the read (:
34 months ago
+0 thumbs
It's a bit weird to make a game with heavy focus on multiplayer and don't support the competitive community. Just look at CS1.6 the biggest reason it's so big still is because of the media exposure from all the tournaments and big teams / players in the scene.

Really hope dedicated servers will be avail.
34 months ago
+0 thumbs
nice read
34 months ago
+0 thumbs
Great read man, nice one. :)



ReDeYe said:
After all, brains far cleverer than mine are employed at both companies


I'm not so sure..

edited 2009-10-24 21:56:55
34 months ago
+0 thumbs
reconozord said:
Great read man, nice one. :)



ReDeYe said:
After all, brains far cleverer than mine are employed at both companies


I'm not so sure..



When it comes to the emotional side/dedication to the competitive side of CoD4 at a high level you'd say ReD has the brains :) still, when it comes to doing business, IW won't care about a petition with "only" 100.000+ signs. since the new system will assure them some extra safety when it comes to cracking etc.

maybe they should contact the promod guys to make the mod, so that people who will really want to play it like that could buy a patch or sumit idk. I don't expect IW to be more reasonable tbh. people will buy the game anyway.
34 months ago
+0 thumbs
In the initial interviews where this info was released, Bowling 'had no further news on the future of modding'. We've been told you can set your own custom rules in a private match, but how far do these rules go? Can we turn off weapons, make everyone have the same perks etc? Or by 'custom rules' does he just mean what map and gametype you have, and the other things you can set in CoD4 (killcam, hardcore, only follow own team when dead/freecam etcetc)?

All they have to do is give us some reassurance that they will try to make sure they either put that in, or give us the tools to do it ourselves (big HUGE <3 to the modders out there :)) and that'd stop the huge majority of the shitstorm that has currently hit the web.

All of us who are in some minor way reasonable people knew all along that MW2 will not be ideal out of the box and we'd have to wait for the mods to appear, but the notion that they might never appear is what caused such a huge backlash.
34 months ago
+0 thumbs
Quake Live doesn't really sound like the same thing, as QL has dedicated servers, server list and the ability to play where you want against who you want.

But the potential of iw.net is unlimited, just too bad they've decided to not include the most basic things for pc-gaming out of the box. I'm also unsure if we'll ever see it.




edited 2009-10-26 10:55:51
34 months ago
+0 thumbs
Nice read. However it's highly likely they just ported the xbox-live system. That means no servers at all, and only home-hosting from your non-dedi pc.
34 months ago
+0 thumbs
good read redeye

iwnet will be playable if they have some sort of deal with a server hosting company, but completely unplayable if i have to connect to someone's hosted game across the entire country
34 months ago
+0 thumbs
good read
34 months ago
+0 thumbs
Good read. Will be interesting to see how things play out in the next few weeks.
34 months ago
+0 thumbs
hey,
its nice that redeye pointed out games such as ut3 (joining a server without copy paste ftw! and all the other stuff)

what i cant understand that companies stil behave like its the first game to be released ever.
we play in a competitve surrounding since more then 10 years (or so) we had numerous games since then and even more sequels.
so its absolutely insane how gamedevelopers cant bring out a decent game without patching again and again.
they already know what the competitive scene wants (they SHOULD know it for years) and they know what sells (thats the only thing they really know i guess)

whats so hard about making a good promod (doesnt matter which game) specmode (or even utv or codtv)
and adding the option to play without it for beginners (basically what happends after a mod is released)
the better players wont go onto these servers cus they cba to play on a shitgame without a decent mod so the beginners have their environment to grow and the better players can compete.
to pretend not knowing what comp. gamers want is just so dumb and odd.
and whats it all about if they get a decent IW.NET working we wont care as long as they add an option to play with a mod and we got ok pings.

btw im reverring to ut3 here as the developers tried to get a mixture between a comp and a casual game (i.e. stock brightskins that werent really bright)
and to quake live where the developers knew what they had to do to make it playable (basically they couldnt really do smth wrong since they had q3 perfectly prepared)

sry for uberlongpost
33 months ago
+0 thumbs
say some ppl say IW didnt talk to 'us', they actually did if im not mistaken, but they talked to the majoraty...which are the ppl who dont play competitive

pre-ordered the game so im hoping for the best :-(
nice read btw
Please login or register to post comments.